const DIRECTION_LEFT = [-1, 0] const DIRECTION_RIGHT = [1, 0] const DIRECTION_UP = [0, -1] const DIRECTION_DOWN = [0, 1] const BUTTON_LEFT = 0 const deltaCoord = (oldCoord, newCoord) => [newCoord[0] - oldCoord[0], newCoord[1] - oldCoord[1]] const touchCoord = touch => [touch.screenX, touch.screenY] const touchEventCoord = e => touchCoord(e.touches[0]) const pointerEventCoord = e => [e.clientX, e.clientY] const vectorLength = v => Math.sqrt(v[0] * v[0] + v[1] * v[1]) const perpendicular = v => [v[1], -v[0]] const dotProduct = (v1, v2) => v1[0] * v2[0] + v1[1] * v2[1] const project = (v1, v2) => { const scalar = (dotProduct(v1, v2) / dotProduct(v2, v2)) return [scalar * v2[0], scalar * v2[1]] } // direction: either use the constants above or an arbitrary 2d vector. // threshold: how many Px to move from touch origin before checking if the // callback should be called. // divergentTolerance: a scalar for much of divergent direction we tolerate when // above threshold. for example, with 1.0 we only call the callback if // divergent component of delta is < 1.0 * direction component of delta. const swipeGesture = (direction, onSwipe, threshold = 30, perpendicularTolerance = 1.0) => { return { direction, onSwipe, threshold, perpendicularTolerance, _startPos: [0, 0], _swiping: false } } const beginSwipe = (event, gesture) => { gesture._startPos = touchEventCoord(event) gesture._swiping = true } const updateSwipe = (event, gesture) => { if (!gesture._swiping) return // movement too small const delta = deltaCoord(gesture._startPos, touchEventCoord(event)) if (vectorLength(delta) < gesture.threshold) return // movement is opposite from direction if (dotProduct(delta, gesture.direction) < 0) return // movement perpendicular to direction is too much const towardsDir = project(delta, gesture.direction) const perpendicularDir = perpendicular(gesture.direction) const towardsPerpendicular = project(delta, perpendicularDir) if ( vectorLength(towardsDir) * gesture.perpendicularTolerance < vectorLength(towardsPerpendicular) ) return gesture.onSwipe() gesture._swiping = false } class SwipeAndClickGesture { // swipePreviewCallback(offsets: Array[Number]) // offsets: the offset vector which the underlying component should move, from the starting position // swipeEndCallback(sign: 0|-1|1) // sign: if the swipe does not meet the threshold, 0 // if the swipe meets the threshold in the positive direction, 1 // if the swipe meets the threshold in the negative direction, -1 constructor ({ direction, // swipeStartCallback swipePreviewCallback, swipeEndCallback, swipeCancelCallback, swipelessClickCallback, threshold = 30, perpendicularTolerance = 1.0, disableClickThreshold = 1 }) { const nop = () => {} this.direction = direction this.swipePreviewCallback = swipePreviewCallback || nop this.swipeEndCallback = swipeEndCallback || nop this.swipeCancelCallback = swipeCancelCallback || nop this.swipelessClickCallback = swipelessClickCallback || nop this.threshold = typeof threshold === 'function' ? threshold : () => threshold this.disableClickThreshold = typeof disableClickThreshold === 'function' ? disableClickThreshold : () => disableClickThreshold this.perpendicularTolerance = perpendicularTolerance this._reset() } _reset () { this._startPos = [0, 0] this._pointerId = -1 this._swiping = false this._swiped = false this._preventNextClick = false } start (event) { // Only handle left click if (event.button !== BUTTON_LEFT) { return } this._startPos = pointerEventCoord(event) this._pointerId = event.pointerId this._swiping = true this._swiped = false } move (event) { if (this._swiping && this._pointerId === event.pointerId) { this._swiped = true const coord = pointerEventCoord(event) const delta = deltaCoord(this._startPos, coord) this.swipePreviewCallback(delta) } } cancel (event) { if (!this._swiping || this._pointerId !== event.pointerId) { return } this.swipeCancelCallback() } end (event) { if (!this._swiping) { return } if (this._pointerId !== event.pointerId) { return } this._swiping = false // movement too small const coord = pointerEventCoord(event) const delta = deltaCoord(this._startPos, coord) const sign = (() => { if (vectorLength(delta) < this.threshold()) { return 0 } // movement is opposite from direction const isPositive = dotProduct(delta, this.direction) > 0 // movement perpendicular to direction is too much const towardsDir = project(delta, this.direction) const perpendicularDir = perpendicular(this.direction) const towardsPerpendicular = project(delta, perpendicularDir) if ( vectorLength(towardsDir) * this.perpendicularTolerance < vectorLength(towardsPerpendicular) ) { return 0 } return isPositive ? 1 : -1 })() if (this._swiped) { this.swipeEndCallback(sign) } this._reset() // Only a mouse will fire click event when // the end point is far from the starting point // so for other kinds of pointers do not check // whether we have swiped if (vectorLength(delta) >= this.disableClickThreshold() && event.pointerType === 'mouse') { this._preventNextClick = true } } click (event) { if (!this._preventNextClick) { this.swipelessClickCallback() } this._reset() } } const GestureService = { DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_UP, DIRECTION_DOWN, swipeGesture, beginSwipe, updateSwipe, SwipeAndClickGesture } export default GestureService