akkoma-fe/src/services/color_convert/color_convert.js

131 lines
3.4 KiB
JavaScript

import { map } from 'lodash'
const rgb2hex = (r, g, b) => {
if (r === null || typeof r === 'undefined') {
return undefined
}
if (r[0] === '#') {
return r
}
if (typeof r === 'object') {
({ r, g, b } = r)
}
[r, g, b] = map([r, g, b], (val) => {
val = Math.ceil(val)
val = val < 0 ? 0 : val
val = val > 255 ? 255 : val
return val
})
return `#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)}`
}
/**
* Converts 8-bit RGB component into linear component
* https://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
* https://www.w3.org/TR/2008/REC-WCAG20-20081211/relative-luminance.xml
* https://en.wikipedia.org/wiki/SRGB#The_reverse_transformation
*
* @param {Number} bit - color component [0..255]
* @returns {Number} linear component [0..1]
*/
const c2linear = (bit) => {
// W3C gives 0.03928 while wikipedia states 0.04045
// what those magical numbers mean - I don't know.
// something about gamma-correction, i suppose.
// Sticking with W3C example.
const c = bit / 255
if (c < 0.03928) {
return c / 12.92
} else {
return Math.pow((c + 0.055) / 1.055, 2.4)
}
}
/**
* Converts sRGB into linear RGB
* @param {Object} srgb - sRGB color
* @returns {Object} linear rgb color
*/
const srgbToLinear = (srgb) => {
return 'rgb'.split('').reduce((acc, c) => { acc[c] = c2linear(srgb[c]); return acc }, {})
}
/**
* Calculates relative luminance for given color
* https://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
* https://www.w3.org/TR/2008/REC-WCAG20-20081211/relative-luminance.xml
*
* @param {Object} srgb - sRGB color
* @returns {Number} relative luminance
*/
const relativeLuminance = (srgb) => {
const { r, g, b } = srgbToLinear(srgb)
return 0.2126 * r + 0.7152 * g + 0.0722 * b
}
/**
* Generates color ratio between two colors. Order is unimporant
* https://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef
*
* @param {Object} a - sRGB color
* @param {Object} b - sRGB color
* @returns {Number} color ratio
*/
const getContrastRatio = (a, b) => {
const la = relativeLuminance(a)
const lb = relativeLuminance(b)
const [l1, l2] = la > lb ? [la, lb] : [lb, la]
return (l1 + 0.05) / (l2 + 0.05)
}
/**
* This performs alpha blending between solid background and semi-transparent foreground
*
* @param {Object} fg - top layer color
* @param {Number} fga - top layer's alpha
* @param {Object} bg - bottom layer color
* @returns {Object} sRGB of resulting color
*/
const alphaBlend = (fg, fga, bg) => {
if (fga === 1 || typeof fga === 'undefined') return fg
return 'rgb'.split('').reduce((acc, c) => {
// Simplified https://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
// for opaque bg and transparent fg
acc[c] = (fg[c] * fga + bg[c] * (1 - fga))
return acc
}, {})
}
const invert = (rgb) => {
return 'rgb'.split('').reduce((acc, c) => {
acc[c] = 255 - rgb[c]
return acc
}, {})
}
const hex2rgb = (hex) => {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null
}
const mixrgb = (a, b) => {
return Object.keys(a).reduce((acc, k) => {
acc[k] = (a[k] + b[k]) / 2
return acc
}, {})
}
export {
rgb2hex,
hex2rgb,
mixrgb,
invert,
getContrastRatio,
alphaBlend
}