diff --git a/src/common/othello.ts b/src/common/othello.ts index 006040197..ef11514df 100644 --- a/src/common/othello.ts +++ b/src/common/othello.ts @@ -38,49 +38,49 @@ export default class Othello extends EventEmitter { switch (r[0]) { case 0: // 上 for (let c = 0, _y = y - 1; c < r[1]; c++, _y--) { - this.board[x][_y] = color; + this.board[_y][x] = color; } break; case 1: // 右上 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[x + i][y - i] = color; + this.board[y - i][x + i] = color; } break; case 2: // 右 for (let c = 0, _x = x + 1; c < r[1]; c++, _x++) { - this.board[_x][y] = color; + this.board[y][_x] = color; } break; case 3: // 右下 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[x + i][y + i] = color; + this.board[y + i][x + i] = color; } break; case 4: // 下 for (let c = 0, _y = y + 1; c < r[1]; c++, _y++) { - this.board[x][_y] = color; + this.board[_y][x] = color; } break; case 5: // 左下 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[x - i][y + i] = color; + this.board[y + i][x - i] = color; } break; case 6: // 左 for (let c = 0, _x = x - 1; c < r[1]; c++, _x--) { - this.board[_x][y] = color; + this.board[y][_x] = color; } break; case 7: // 左上 for (let c = 0, i = 1; c < r[1]; c++, i++) { - this.board[x - i][y - i] = color; + this.board[y - i][x - i] = color; } break; } @@ -117,11 +117,11 @@ export default class Othello extends EventEmitter { return (x, y): any => { if (breaked) { return; - } else if (this.board[x][y] == myColor && opponentStoneFound) { + } else if (this.board[y][x] == myColor && opponentStoneFound) { return true; - } else if (this.board[x][y] == myColor && !opponentStoneFound) { + } else if (this.board[y][x] == myColor && !opponentStoneFound) { breaked = true; - } else if (this.board[x][y] == opponentColor) { + } else if (this.board[y][x] == opponentColor) { opponentStoneFound = true; } else { breaked = true; @@ -209,16 +209,19 @@ export default class Othello extends EventEmitter { } public toString(): string { + //return this.board.map(row => row.map(state => state === 'black' ? '●' : state === 'white' ? '○' : '┼').join('')).join('\n'); return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n'); } public toPatternString(color): string { + //const num = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']; const num = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟']; const pattern = this.getPattern(color); return this.board.map((row, y) => row.map((state, x) => { const i = pattern.findIndex(p => p[0] == x && p[1] == y); + //return state === 'black' ? '●' : state === 'white' ? '○' : i != -1 ? num[i] : '┼'; return state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : i != -1 ? num[i] : '🔹'; }).join('')).join('\n'); }