make module seekable
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c1762f27ae
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1 changed files with 30 additions and 18 deletions
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@ -1,5 +1,5 @@
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<template>
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<div class="mod-player-disabled" v-if="hide" @click="hide = false">
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<div class="mod-player-disabled" v-if="hide" @click="toggleVisible()">
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<div>
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<b><i class="fas fa-exlamation-triangle"></i> {{ i18n.ts.sensitive }}</b>
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<span>{{ i18n.ts.clickToShow }}</span>
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@ -18,13 +18,13 @@
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<button class="stop" @click="stop()">
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<i class="fas fa-stop"></i>
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</button>
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<progress min="0" max="100" value="0" ref="progress"></progress>
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<input type="range" min="0" max="1" v-model="player.context.gain.value" step="0.1" ref="volume" title="volume"/>
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<input class="progress" type="range" min="0" max="1" v-model="position" step="0.1" ref="progress" @mousedown="initSeek()" @mouseup="performSeek()"/>
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<input type="range" min="0" max="1" v-model="player.context.gain.value" step="0.1"/>
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<a class="download" :title="i18n.ts.download" :href="module.url" target="_blank">
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<i class="fas fa-download"></i>
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</a>
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</div>
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<i class="fas fa-eye-slash" @click="hide = true"></i>
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<i class="fas fa-eye-slash" @click="toggleVisible()"></i>
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</div>
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</template>
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@ -75,18 +75,20 @@ let hide = ref((defaultStore.state.nsfw === 'force') ? true : props.module.isSen
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let playing = ref(false);
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let displayCanvas = ref<HTMLCanvasElement>(null);
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let progress = ref<HTMLProgressElement>(null);
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let position = ref(0);
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const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
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const rowBuffer = 24;
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let buffer = null;
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let isSeeking = false;
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player.value.load(props.module.url).then((result) => {
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buffer = result;
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try {
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player.value.play(buffer);
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display();
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} catch (e) {
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} catch (e) {
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console.warn(e);
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}
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}
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player.value.stop();
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}).catch((error) => {
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console.error(error);
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@ -95,7 +97,9 @@ player.value.load(props.module.url).then((result) => {
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function playPause() {
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player.value.addHandler('onRowChange', () => {
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progress.value.max = player.value.duration();
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progress.value.value = player.value.position() % player.value.duration();
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if (!isSeeking) {
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position.value = player.value.position() % player.value.duration();
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}
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display();
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});
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@ -105,6 +109,7 @@ function playPause() {
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if (player.value.currentPlayingNode === null) {
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player.value.play(buffer);
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player.value.seek(position.value);
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playing.value = true;
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} else {
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player.value.togglePause();
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@ -122,10 +127,24 @@ function stop() {
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console.warn(e);
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}
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player.value.stop();
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progress.value.value = 0;
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position.value = 0;
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player.value.handlers = [];
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}
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function initSeek() {
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isSeeking = true;
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}
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function performSeek() {
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player.value.seek(position.value);
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display();
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isSeeking = false;
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}
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function toggleVisible() {
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hide.value = !hide.value;
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}
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function display() {
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if (!displayCanvas.value) {
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stop();
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@ -336,17 +355,10 @@ function display() {
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background: var(--accent);
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cursor: pointer;
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}
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}
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> progress {
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padding: unset;
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margin: 4px 8px;
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flex-grow: 1;
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min-width: 0;
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background-color: var(--bg);
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&::-moz-progress-bar, &::-webkit-progress-value {
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background-color: var(--accent);
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&.progress {
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flex-grow: 1;
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min-width: 0;
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}
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}
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}
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