どこでも置けるモード実装

This commit is contained in:
syuilo 2018-03-10 18:22:54 +09:00
parent 8b0162a458
commit c8bf30d0d8
5 changed files with 27 additions and 7 deletions

View file

@ -30,6 +30,7 @@ export interface IGame {
map: string[];
bw: string | number;
is_llotheo: boolean;
can_put_everywhere: boolean;
};
}

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@ -125,7 +125,8 @@ export default function(request: websocket.request, connection: websocket.connec
//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
const o = new Othello(map, {
isLlotheo: freshGame.settings.is_llotheo
isLlotheo: freshGame.settings.is_llotheo,
canPutEverywhere: freshGame.settings.can_put_everywhere
});
if (o.isEnded) {
@ -166,7 +167,8 @@ export default function(request: websocket.request, connection: websocket.connec
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
const o = new Othello(game.settings.map, {
isLlotheo: game.settings.is_llotheo
isLlotheo: game.settings.is_llotheo,
canPutEverywhere: game.settings.can_put_everywhere
});
game.logs.forEach(log => {

View file

@ -3,6 +3,7 @@ export type MapPixel = 'null' | 'empty';
export type Options = {
isLlotheo: boolean;
canPutEverywhere: boolean;
};
/**
@ -26,23 +27,29 @@ export default class Othello {
*
*/
constructor(map: string[], opts: Options) {
//#region Options
this.opts = opts;
if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
//#endregion
//#region Parse map data
this.mapWidth = map[0].length;
this.mapHeight = map.length;
const mapData = map.join('');
// Parse map data
this.board = mapData.split('').map(d => {
if (d == '-') return null;
if (d == 'b') return 'black';
if (d == 'w') return 'white';
return undefined;
});
this.map = mapData.split('').map(d => {
if (d == '-' || d == 'b' || d == 'w') return 'empty';
return 'null';
});
//#endregion
// Init stats
this.stats = [{
@ -175,15 +182,22 @@ export default class Othello {
}
/**
* (1)
*
* @param color
* @param pos
*/
public canPut(color: Color, pos: number): boolean {
// 既に石が置いてある場所には打てない
if (this.get(pos) !== null) return false;
if (this.opts.canPutEverywhere) {
// 挟んでなくても置けるモード
return this.mapDataGet(pos) == 'empty';
} else {
// 相手の石を1つでも反転させられるか
return this.effects(color, pos).length !== 0;
}
}
/**
*

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@ -89,7 +89,8 @@ export default Vue.extend({
logPos(v) {
if (!this.game.is_ended) return;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere
});
this.logs.forEach((log, i) => {
if (i < v) {
@ -102,7 +103,8 @@ export default Vue.extend({
created() {
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere
});
this.game.logs.forEach(log => {

View file

@ -26,6 +26,7 @@
<div class="rules">
<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
<div>
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>