repeat only once and proper handling of track ending
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This commit is contained in:
parent
fdaa9614c9
commit
f383aec1cd
2 changed files with 6 additions and 2 deletions
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@ -75,7 +75,7 @@ let hide = ref((defaultStore.state.nsfw === 'force') ? true : props.module.isSen
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let playing = ref(false);
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let playing = ref(false);
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let displayCanvas = ref<HTMLCanvasElement>(null);
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let displayCanvas = ref<HTMLCanvasElement>(null);
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let progress = ref<HTMLProgressElement>(null);
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let progress = ref<HTMLProgressElement>(null);
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const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig(1)));
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const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
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const rowBuffer = 24;
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const rowBuffer = 24;
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let buffer = null;
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let buffer = null;
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@ -99,6 +99,10 @@ function playPause() {
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display();
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display();
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});
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});
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player.value.addHandler('onEnded', () => {
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stop();
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});
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if (player.value.currentPlayingNode === null) {
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if (player.value.currentPlayingNode === null) {
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player.value.play(buffer);
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player.value.play(buffer);
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playing.value = true;
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playing.value = true;
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@ -115,7 +115,7 @@ ChiptuneJsPlayer.prototype.play = function (buffer: ArrayBuffer) {
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if (processNode === null) {
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if (processNode === null) {
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return;
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return;
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}
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}
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libopenmpt._openmpt_module_set_repeat_count(processNode.modulePtr, this.config.repeatCount || 1);
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libopenmpt._openmpt_module_set_repeat_count(processNode.modulePtr, this.config.repeatCount || 0);
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this.currentPlayingNode = processNode;
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this.currentPlayingNode = processNode;
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processNode.connect(this.context);
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processNode.connect(this.context);
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this.context.connect(this.audioContext.destination);
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this.context.connect(this.audioContext.destination);
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