Update physics.ts

This commit is contained in:
syuilo 2020-12-28 21:59:59 +09:00
parent 137f3ee609
commit 17eca2a18f

View file

@ -67,6 +67,9 @@ export function physics(container: HTMLElement) {
left + (objEl.offsetWidth / 2), left + (objEl.offsetWidth / 2),
top + (objEl.offsetHeight / 2), top + (objEl.offsetHeight / 2),
Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2, Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2,
{
restitution: 0.5
}
); );
} else { } else {
const style = window.getComputedStyle(objEl); const style = window.getComputedStyle(objEl);
@ -77,6 +80,7 @@ export function physics(container: HTMLElement) {
objEl.offsetHeight, objEl.offsetHeight,
{ {
chamfer: { radius: parseInt(style.borderRadius, 10) }, chamfer: { radius: parseInt(style.borderRadius, 10) },
restitution: 0.5
} }
); );
} }
@ -92,7 +96,7 @@ export function physics(container: HTMLElement) {
const mouseConstraint = Matter.MouseConstraint.create(engine, { const mouseConstraint = Matter.MouseConstraint.create(engine, {
mouse: mouse, mouse: mouse,
constraint: { constraint: {
stiffness: 0.05, stiffness: 0.1,
render: { render: {
visible: false visible: false
} }