underlay customization, updated contrast calculations to account for alpha blending

This commit is contained in:
Henry Jameson 2019-12-28 18:49:35 +02:00
parent 1a78461443
commit 6e11924c27
5 changed files with 91 additions and 31 deletions

View file

@ -32,6 +32,7 @@ h4 {
min-height: 100vh;
max-width: 980px;
background-color: rgba(0,0,0,0.15);
background-color: var(--underlay, rgba(0,0,0,0.15));
align-content: flex-start;
}

View file

@ -1,4 +1,4 @@
import { rgb2hex, hex2rgb, getContrastRatio, alphaBlend } from '../../services/color_convert/color_convert.js'
import { rgb2hex, hex2rgb, getContrastRatio, getContrastRatioLayers, alphaBlend } from '../../services/color_convert/color_convert.js'
import { set, delete as del } from 'vue'
import { merge } from 'lodash'
import { generateCompat, generateColors, generateShadows, generateRadii, generateFonts, composePreset, getThemes } from '../../services/style_setter/style_setter.js'
@ -53,6 +53,9 @@ export default {
bgColorLocal: '',
bgOpacityLocal: undefined,
underlayColorLocal: '',
underlayOpacityLocal: undefined,
fgColorLocal: '',
fgTextColorLocal: undefined,
fgLinkColorLocal: undefined,
@ -145,6 +148,8 @@ export default {
accent: this.accentColorLocal,
underlay: this.underlayColorLocal,
panel: this.panelColorLocal,
panelText: this.panelTextColorLocal,
panelLink: this.panelLinkColorLocal,
@ -182,7 +187,8 @@ export default {
panel: this.panelOpacityLocal,
topBar: this.topBarOpacityLocal,
border: this.borderOpacityLocal,
faint: this.faintOpacityLocal
faint: this.faintOpacityLocal,
underlay: this.underlayOpacityLocal
}
},
currentRadii () {
@ -240,6 +246,7 @@ export default {
const bgs = {
bg: hex2rgb(colors.bg),
underlay: hex2rgb(colors.underlay),
btn: hex2rgb(colors.btn),
panel: hex2rgb(colors.panel),
topBar: hex2rgb(colors.topBar),
@ -249,29 +256,31 @@ export default {
badgeNotification: hex2rgb(colors.badgeNotification)
}
/* This is a bit confusing because "bottom layer" used is text color
* This is done to get worst case scenario when background below transparent
* layer matches text color, making it harder to read the lower alpha is.
*/
const ratios = {
bgText: getContrastRatio(alphaBlend(bgs.bg, opacity.bg, fgs.text), fgs.text),
bgLink: getContrastRatio(alphaBlend(bgs.bg, opacity.bg, fgs.link), fgs.link),
bgRed: getContrastRatio(alphaBlend(bgs.bg, opacity.bg, fgs.red), fgs.red),
bgGreen: getContrastRatio(alphaBlend(bgs.bg, opacity.bg, fgs.green), fgs.green),
bgBlue: getContrastRatio(alphaBlend(bgs.bg, opacity.bg, fgs.blue), fgs.blue),
bgOrange: getContrastRatio(alphaBlend(bgs.bg, opacity.bg, fgs.orange), fgs.orange),
const bg = [bgs.bg, opacity.bg]
const underlay = [bgs.underlay, opacity.underlay]
const panel = [underlay, bg]
const ratios = {
bgText: getContrastRatioLayers(fgs.text, panel, fgs.text),
bgLink: getContrastRatioLayers(fgs.link, panel, fgs.link),
bgRed: getContrastRatioLayers(fgs.red, panel, fgs.red),
bgGreen: getContrastRatioLayers(fgs.green, panel, fgs.green),
bgBlue: getContrastRatioLayers(fgs.blue, panel, fgs.blue),
bgOrange: getContrastRatioLayers(fgs.orange, panel, fgs.orange),
// TODO what's this?
tintText: getContrastRatio(alphaBlend(bgs.bg, 0.5, fgs.panelText), fgs.text),
panelText: getContrastRatio(alphaBlend(bgs.panel, opacity.panel, fgs.panelText), fgs.panelText),
panelLink: getContrastRatio(alphaBlend(bgs.panel, opacity.panel, fgs.panelLink), fgs.panelLink),
panelText: getContrastRatioLayers(fgs.text, [...panel, [bgs.panel, opacity.panel]], fgs.panelText),
panelLink: getContrastRatioLayers(fgs.link, [...panel, [bgs.panel, opacity.panel]], fgs.panelLink),
btnText: getContrastRatio(alphaBlend(bgs.btn, opacity.btn, fgs.btnText), fgs.btnText),
btnText: getContrastRatioLayers(fgs.text, [...panel, [bgs.btn, opacity.btn]], fgs.btnText),
inputText: getContrastRatio(alphaBlend(bgs.input, opacity.input, fgs.inputText), fgs.inputText),
inputText: getContrastRatioLayers(fgs.text, [...panel, [bgs.input, opacity.input]], fgs.inputText),
topBarText: getContrastRatio(alphaBlend(bgs.topBar, opacity.topBar, fgs.topBarText), fgs.topBarText),
topBarLink: getContrastRatio(alphaBlend(bgs.topBar, opacity.topBar, fgs.topBarLink), fgs.topBarLink)
topBarText: getContrastRatioLayers(fgs.text, [...panel, [bgs.topBar, opacity.topBar]], fgs.topBarText),
topBarLink: getContrastRatioLayers(fgs.link, [...panel, [bgs.topBar, opacity.topBar]], fgs.topBarLink)
}
return Object.entries(ratios).reduce((acc, [k, v]) => { acc[k] = hints(v); return acc }, {})

View file

@ -366,6 +366,20 @@
:fallback="previewTheme.opacity.faint || 0.5"
/>
</div>
<div class="color-item">
<h4>{{ $t('settings.style.advanced_colors.underlay') }}</h4>
<ColorInput
v-model="underlayColorLocal"
name="underlay"
:label="$t('settings.style.advanced_colors.underlay')"
fallback='#000000'
/>
<OpacityInput
v-model="underlayOpacityLocal"
name="underlayOpacity"
:fallback="previewTheme.opacity.underlay || 0.15"
/>
</div>
</div>
<div

View file

@ -1,5 +1,8 @@
import { map } from 'lodash'
// useful for visualizing color when debugging
export const consoleColor = (color) => console.log('%c##########', 'background: ' + color + '; color: ' + color)
const rgb2hex = (r, g, b) => {
if (r === null || typeof r === 'undefined') {
return undefined
@ -78,6 +81,16 @@ const getContrastRatio = (a, b) => {
return (l1 + 0.05) / (l2 + 0.05)
}
/**
* Same as `getContrastRatio` but for multiple layers in-between
*
* @param {Object} text - text color (topmost layer)
* @param {[Object, Number]} layers[] - layers between text and bedrock
* @param {Object} bedrock - layer at the very bottom
*/
export const getContrastRatioLayers = (text, layers, bedrock) => {
return getContrastRatio(alphaBlendLayers(bedrock, layers), text)
}
/**
* This performs alpha blending between solid background and semi-transparent foreground
@ -97,6 +110,16 @@ const alphaBlend = (fg, fga, bg) => {
}, {})
}
/**
* Same as `alphaBlend` but for multiple layers in-between
*
* @param {Object} bedrock - layer at the very bottom
* @param {[Object, Number]} layers[] - layers between text and bedrock
*/
export const alphaBlendLayers = (bedrock, layers) => layers.reduce((acc, [color, opacity]) => {
return alphaBlend(color, opacity, acc)
}, bedrock)
const invert = (rgb) => {
return 'rgb'.split('').reduce((acc, c) => {
acc[c] = 255 - rgb[c]

View file

@ -1,6 +1,6 @@
import { times } from 'lodash'
import { brightness, invertLightness, convert, contrastRatio } from 'chromatism'
import { rgb2hex, hex2rgb, mixrgb, getContrastRatio, alphaBlend } from '../color_convert/color_convert.js'
import { rgb2hex, hex2rgb, mixrgb, getContrastRatio, alphaBlend, alphaBlendLayers } from '../color_convert/color_convert.js'
// While this is not used anymore right now, I left it in if we want to do custom
// styles that aren't just colors, so user can pick from a few different distinct
@ -64,8 +64,10 @@ const getTextColor = function (bg, text, preserve) {
const base = typeof text.a !== 'undefined' ? { a: text.a } : {}
const result = Object.assign(base, invertLightness(text).rgb)
if (!preserve && getContrastRatio(bg, result) < 4.5) {
// B&W
return contrastRatio(bg, text).rgb
}
// Inverted color
return result
}
return text
@ -173,7 +175,8 @@ const generateColors = (input) => {
const opacity = Object.assign({
alert: 0.5,
input: 0.5,
faint: 0.5
faint: 0.5,
underlay: 0.15
}, Object.entries(input.opacity || {}).reduce((acc, [k, v]) => {
if (typeof v !== 'undefined') {
acc[k] = v
@ -210,28 +213,37 @@ const generateColors = (input) => {
colors.faint = col.faint || Object.assign({}, col.text)
colors.bg = col.bg
colors.lightBg = col.lightBg || brightness(5, colors.bg).rgb
colors.lightBg = col.lightBg || brightness(5 * mod, colors.bg).rgb
const underlay = [col.underlay, opacity.underlay]
const fg = [col.fg, opacity.fg]
const bg = [col.bg, opacity.bg]
colors.fg = col.fg
colors.fgText = col.fgText || getTextColor(colors.fg, colors.text)
colors.fgLink = col.fgLink || getTextColor(colors.fg, colors.link, true)
colors.fgText = col.fgText || getTextColor(alphaBlendLayers(colors.text, [underlay, bg, fg]), colors.text)
colors.fgLink = col.fgLink || getTextColor(alphaBlendLayers(colors.link, [underlay, bg, fg]), colors.link, true)
colors.underlay = col.underlay || hex2rgb('#000000')
colors.border = col.border || brightness(2 * mod, colors.fg).rgb
colors.btn = col.btn || Object.assign({}, col.fg)
colors.btnText = col.btnText || getTextColor(colors.btn, colors.fgText)
const btn = [colors.btn, opacity.btn || 1]
colors.btnText = col.btnText || getTextColor(alphaBlendLayers(colors.fgText, [underlay, bg, fg, btn]), colors.fgText)
colors.input = col.input || Object.assign({}, col.fg)
colors.inputText = col.inputText || getTextColor(colors.input, colors.lightText)
const inputCol = [colors.input, opacity.input]
colors.inputText = col.inputText || getTextColor(alphaBlendLayers(colors.lightText, [underlay, bg, fg, inputCol]), colors.lightText)
colors.panel = col.panel || Object.assign({}, col.fg)
colors.panelText = col.panelText || getTextColor(colors.panel, colors.fgText)
colors.panelLink = col.panelLink || getTextColor(colors.panel, colors.fgLink)
colors.panelFaint = col.panelFaint || getTextColor(colors.panel, colors.faint)
const panel = [colors.panel, opacity.panel]
colors.panelText = col.panelText || getTextColor(alphaBlendLayers(colors.fgText, [underlay, bg, panel]), colors.fgText)
colors.panelLink = col.panelLink || getTextColor(alphaBlendLayers(colors.fgLink, [underlay, bg, panel]), colors.fgLink)
colors.panelFaint = col.panelFaint || getTextColor(alphaBlendLayers(colors.faint, [underlay, bg, panel]), colors.faint)
colors.topBar = col.topBar || Object.assign({}, col.fg)
colors.topBarText = col.topBarText || getTextColor(colors.topBar, colors.fgText)
colors.topBarLink = col.topBarLink || getTextColor(colors.topBar, colors.fgLink)
const topBar = [colors.topBar, opacity.topBar]
colors.topBarText = col.topBarText || getTextColor(alphaBlendLayers(colors.fgText, [topBar]), colors.fgText)
colors.topBarLink = col.topBarLink || getTextColor(alphaBlendLayers(colors.fgLink, [topBar]), colors.fgLink)
colors.faintLink = col.faintLink || Object.assign({}, col.link || col.accent)
colors.linkBg = alphaBlend(colors.link, 0.4, colors.bg)
@ -255,6 +267,7 @@ const generateColors = (input) => {
colors.badgeNotificationText = contrastRatio(colors.badgeNotification).rgb
Object.entries(opacity).forEach(([ k, v ]) => {
console.log(k)
if (typeof v === 'undefined') return
if (k === 'alert') {
colors.alertError.a = v