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AudioContext : webkitAudioContext);\nlet wasm;\n\nconst heap = new Array(32).fill(undefined);\n\nheap.push(undefined, null, true, false);\n\nfunction getObject(idx) { return heap[idx]; }\n\nlet WASM_VECTOR_LEN = 0;\n\nlet cachegetUint8Memory0 = null;\nfunction getUint8Memory0() {\n if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {\n cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachegetUint8Memory0;\n}\n\nlet cachedTextEncoder = new TextEncoder('utf-8');\n\nconst encodeString = (typeof cachedTextEncoder.encodeInto === 'function'\n ? function (arg, view) {\n return cachedTextEncoder.encodeInto(arg, view);\n}\n : function (arg, view) {\n const buf = cachedTextEncoder.encode(arg);\n view.set(buf);\n return {\n read: arg.length,\n written: buf.length\n };\n});\n\nfunction passStringToWasm0(arg, malloc, realloc) {\n\n if (realloc === undefined) {\n const buf = cachedTextEncoder.encode(arg);\n const ptr = malloc(buf.length);\n getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);\n WASM_VECTOR_LEN = buf.length;\n return ptr;\n }\n\n let len = arg.length;\n let ptr = malloc(len);\n\n const mem = getUint8Memory0();\n\n let offset = 0;\n\n for (; offset < len; offset++) {\n const code = arg.charCodeAt(offset);\n if (code > 0x7F) break;\n mem[ptr + offset] = code;\n }\n\n if (offset !== len) {\n if (offset !== 0) {\n arg = arg.slice(offset);\n }\n ptr = realloc(ptr, len, len = offset + arg.length * 3);\n const view = getUint8Memory0().subarray(ptr + offset, ptr + len);\n const ret = encodeString(arg, view);\n\n offset += ret.written;\n }\n\n WASM_VECTOR_LEN = offset;\n return ptr;\n}\n\nlet cachegetInt32Memory0 = null;\nfunction getInt32Memory0() {\n if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {\n cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);\n }\n return cachegetInt32Memory0;\n}\n\nlet heap_next = heap.length;\n\nfunction dropObject(idx) {\n if (idx < 36) return;\n heap[idx] = heap_next;\n heap_next = idx;\n}\n\nfunction takeObject(idx) {\n const ret = getObject(idx);\n dropObject(idx);\n return ret;\n}\n\nfunction addHeapObject(obj) {\n if (heap_next === heap.length) heap.push(heap.length + 1);\n const idx = heap_next;\n heap_next = heap[idx];\n\n heap[idx] = obj;\n return idx;\n}\n\nlet cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\n\ncachedTextDecoder.decode();\n\nfunction getStringFromWasm0(ptr, len) {\n return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));\n}\n\nfunction isLikeNone(x) {\n return x === undefined || x === null;\n}\n\nlet cachegetFloat64Memory0 = null;\nfunction getFloat64Memory0() {\n if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {\n cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);\n }\n return cachegetFloat64Memory0;\n}\n\nfunction debugString(val) {\n // primitive types\n const type = typeof val;\n if (type == 'number' || type == 'boolean' || val == null) {\n return `${val}`;\n }\n if (type == 'string') {\n return `\"${val}\"`;\n }\n if (type == 'symbol') {\n const description = val.description;\n if (description == null) {\n return 'Symbol';\n } else {\n return `Symbol(${description})`;\n }\n }\n if (type == 'function') {\n const name = val.name;\n if (typeof name == 'string' && name.length > 0) {\n return `Function(${name})`;\n } else {\n return 'Function';\n }\n }\n // objects\n if (Array.isArray(val)) {\n const length = val.length;\n let debug = '[';\n if (length > 0) {\n debug += debugString(val[0]);\n }\n for(let i = 1; i < length; i++) {\n debug += ', ' + debugString(val[i]);\n }\n debug += ']';\n return debug;\n }\n // Test for built-in\n const builtInMatches = /\\[object ([^\\]]+)\\]/.exec(toString.call(val));\n let className;\n if (builtInMatches.length > 1) {\n className = builtInMatches[1];\n } else {\n // Failed to match the standard '[object ClassName]'\n return toString.call(val);\n }\n if (className == 'Object') {\n // we're a user defined class or Object\n // JSON.stringify avoids problems with cycles, and is generally much\n // easier than looping through ownProperties of `val`.\n try {\n return 'Object(' + JSON.stringify(val) + ')';\n } catch (_) {\n return 'Object';\n }\n }\n // errors\n if (val instanceof Error) {\n return `${val.name}: ${val.message}\\n${val.stack}`;\n }\n // TODO we could test for more things here, like `Set`s and `Map`s.\n return className;\n}\n\nfunction makeMutClosure(arg0, arg1, dtor, f) {\n const state = { a: arg0, b: arg1, cnt: 1, dtor };\n const real = (...args) => {\n // First up with a closure we increment the internal reference\n // count. This ensures that the Rust closure environment won't\n // be deallocated while we're invoking it.\n state.cnt++;\n const a = state.a;\n state.a = 0;\n try {\n return f(a, state.b, ...args);\n } finally {\n if (--state.cnt === 0) {\n wasm.__wbindgen_export_2.get(state.dtor)(a, state.b);\n\n } else {\n state.a = a;\n }\n }\n };\n real.original = state;\n\n return real;\n}\nfunction __wbg_adapter_32(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__hef4f765648aac733(arg0, arg1, arg2);\n}\n\nfunction __wbg_adapter_35(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h1c9b256bef969e15(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_38(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h1c9b256bef969e15(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_41(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h1c9b256bef969e15(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_44(arg0, arg1) {\n wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__hbfc3deeea95df544(arg0, arg1);\n}\n\nfunction __wbg_adapter_47(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h1c9b256bef969e15(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_50(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h1c9b256bef969e15(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_53(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h1c9b256bef969e15(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_56(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__hb9fdbc20f190ab6a(arg0, arg1, addHeapObject(arg2));\n}\n\nlet cachegetFloat32Memory0 = null;\nfunction getFloat32Memory0() {\n if (cachegetFloat32Memory0 === null || cachegetFloat32Memory0.buffer !== wasm.memory.buffer) {\n cachegetFloat32Memory0 = new Float32Array(wasm.memory.buffer);\n }\n return cachegetFloat32Memory0;\n}\n\nfunction getArrayF32FromWasm0(ptr, len) {\n return getFloat32Memory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction handleError(f) {\n return function () {\n try {\n return f.apply(this, arguments);\n\n } catch (e) {\n wasm.__wbindgen_exn_store(addHeapObject(e));\n }\n };\n}\n\nlet stack_pointer = 32;\n\nfunction addBorrowedObject(obj) {\n if (stack_pointer == 1) throw new Error('out of js stack');\n heap[--stack_pointer] = obj;\n return stack_pointer;\n}\n\nlet cachegetUint32Memory0 = null;\nfunction getUint32Memory0() {\n if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {\n cachegetUint32Memory0 = new Uint32Array(wasm.memory.buffer);\n }\n return cachegetUint32Memory0;\n}\n\nfunction passArrayJsValueToWasm0(array, malloc) {\n const ptr = malloc(array.length * 4);\n const mem = getUint32Memory0();\n for (let i = 0; i < array.length; i++) {\n mem[ptr / 4 + i] = addHeapObject(array[i]);\n }\n WASM_VECTOR_LEN = array.length;\n return ptr;\n}\n\nfunction getArrayU8FromWasm0(ptr, len) {\n return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);\n}\n\nfunction passArray8ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 1);\n getUint8Memory0().set(arg, ptr / 1);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n/**\n* An opaque handle to a `RuffleInstance` inside the pool.\n*\n* This type is exported to JS, and is used to interact with the library.\n*/\nexport class Ruffle {\n\n static __wrap(ptr) {\n const obj = Object.create(Ruffle.prototype);\n obj.ptr = ptr;\n\n return obj;\n }\n\n free() {\n const ptr = this.ptr;\n this.ptr = 0;\n\n wasm.__wbg_ruffle_free(ptr);\n }\n /**\n * @param {HTMLElement} parent\n * @param {any} js_player\n * @param {any} config\n */\n constructor(parent, js_player, config) {\n try {\n var ret = wasm.ruffle_new(addHeapObject(parent), addHeapObject(js_player), addBorrowedObject(config));\n return Ruffle.__wrap(ret);\n } finally {\n heap[stack_pointer++] = undefined;\n }\n }\n /**\n * Stream an arbitrary movie file from (presumably) the Internet.\n *\n * This method should only be called once per player.\n * @param {string} movie_url\n * @param {any} parameters\n */\n stream_from(movie_url, parameters) {\n try {\n var ptr0 = passStringToWasm0(movie_url, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n wasm.ruffle_stream_from(this.ptr, ptr0, len0, addBorrowedObject(parameters));\n } finally {\n heap[stack_pointer++] = undefined;\n }\n }\n /**\n * Play an arbitrary movie on this instance.\n *\n * This method should only be called once per player.\n * @param {Uint8Array} swf_data\n * @param {any} parameters\n */\n load_data(swf_data, parameters) {\n try {\n wasm.ruffle_load_data(this.ptr, addHeapObject(swf_data), addBorrowedObject(parameters));\n } finally {\n heap[stack_pointer++] = undefined;\n }\n }\n /**\n */\n play() {\n wasm.ruffle_play(this.ptr);\n }\n /**\n */\n pause() {\n wasm.ruffle_pause(this.ptr);\n }\n /**\n * @returns {boolean}\n */\n is_playing() {\n var ret = wasm.ruffle_is_playing(this.ptr);\n return ret !== 0;\n }\n /**\n */\n destroy() {\n wasm.ruffle_destroy(this.ptr);\n }\n /**\n * @param {string} name\n * @param {any[]} args\n * @returns {any}\n */\n call_exposed_callback(name, args) {\n var ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n var ptr1 = passArrayJsValueToWasm0(args, wasm.__wbindgen_malloc);\n var len1 = WASM_VECTOR_LEN;\n var ret = wasm.ruffle_call_exposed_callback(this.ptr, ptr0, len0, ptr1, len1);\n return takeObject(ret);\n }\n /**\n * @param {any} observer\n */\n set_trace_observer(observer) {\n wasm.ruffle_set_trace_observer(this.ptr, addHeapObject(observer));\n }\n /**\n * Returns the web AudioContext used by this player.\n * Returns `None` if the audio backend does not use Web Audio.\n * @returns {AudioContext | undefined}\n */\n audio_context() {\n var ret = wasm.ruffle_audio_context(this.ptr);\n return takeObject(ret);\n }\n}\n\nasync function load(module, imports) {\n if (typeof Response === 'function' && module instanceof Response) {\n\n if (typeof WebAssembly.instantiateStreaming === 'function') {\n try {\n return await WebAssembly.instantiateStreaming(module, imports);\n\n } catch (e) {\n if (module.headers.get('Content-Type') != 'application/wasm') {\n console.warn(\"`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\\n\", e);\n\n } else {\n throw e;\n }\n }\n }\n\n const bytes = await module.arrayBuffer();\n return await WebAssembly.instantiate(bytes, imports);\n\n } else {\n\n const instance = await WebAssembly.instantiate(module, imports);\n\n if (instance instanceof WebAssembly.Instance) {\n return { instance, module };\n\n } else {\n return instance;\n }\n }\n}\n\nasync function init(input) {\n if (typeof input === 'undefined') {\n input = import.meta.url.replace(/\\.js$/, '_bg.wasm');\n }\n const imports = {};\n imports.wbg = {};\n imports.wbg.__wbindgen_is_function = function(arg0) {\n var ret = typeof(getObject(arg0)) === 'function';\n return ret;\n };\n imports.wbg.__wbindgen_json_serialize = function(arg0, arg1) {\n const obj = getObject(arg1);\n var ret = JSON.stringify(obj === undefined ? null : obj);\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbindgen_object_drop_ref = function(arg0) {\n takeObject(arg0);\n };\n imports.wbg.__wbindgen_object_clone_ref = function(arg0) {\n var ret = getObject(arg0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_cb_drop = function(arg0) {\n const obj = takeObject(arg0).original;\n if (obj.cnt-- == 1) {\n obj.a = 0;\n return true;\n }\n var ret = false;\n return ret;\n };\n imports.wbg.__wbindgen_string_new = function(arg0, arg1) {\n var ret = getStringFromWasm0(arg0, arg1);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_isFullscreen_96b85640554e160d = function(arg0) {\n var ret = getObject(arg0).isFullscreen;\n return ret;\n };\n imports.wbg.__wbg_displayUnsupportedMessage_a8f81a8e054e5e91 = function(arg0) {\n getObject(arg0).displayUnsupportedMessage();\n };\n imports.wbg.__wbg_displayMessage_c57c20204892da2b = function(arg0, arg1, arg2) {\n getObject(arg0).displayMessage(getStringFromWasm0(arg1, arg2));\n };\n imports.wbg.__wbg_copyToAudioBuffer_58f244be94bac1d2 = function(arg0, arg1, arg2, arg3, arg4) {\n copyToAudioBuffer(getObject(arg0), arg1 === 0 ? undefined : getArrayF32FromWasm0(arg1, arg2), arg3 === 0 ? undefined : getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_new_df6e6ab7a65c4c4d = function(arg0, arg1) {\n var ret = new Error(getStringFromWasm0(arg0, arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_panic_bbc809dd04a12c60 = function(arg0, arg1) {\n getObject(arg0).panic(getObject(arg1));\n };\n imports.wbg.__wbg_onCallbackAvailable_3a48fae397926c96 = function(arg0, arg1, arg2) {\n getObject(arg0).onCallbackAvailable(getStringFromWasm0(arg1, arg2));\n };\n imports.wbg.__wbg_onFSCommand_fb2f94653f71796e = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).onFSCommand(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n return ret;\n });\n imports.wbg.__wbindgen_number_new = function(arg0) {\n var ret = arg0;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_new_59cb74e423758ede = function() {\n var ret = new Error();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_stack_558ba5917b466edd = function(arg0, arg1) {\n var ret = getObject(arg1).stack;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_error_4bb6c2a97407129a = function(arg0, arg1) {\n try {\n console.error(getStringFromWasm0(arg0, arg1));\n } finally {\n wasm.__wbindgen_free(arg0, arg1);\n }\n };\n imports.wbg.__wbindgen_is_undefined = function(arg0) {\n var ret = getObject(arg0) === undefined;\n return ret;\n };\n imports.wbg.__wbg_instanceof_WebGl2RenderingContext_9818b789249374d3 = function(arg0) {\n var ret = getObject(arg0) instanceof WebGL2RenderingContext;\n return ret;\n };\n imports.wbg.__wbg_bindVertexArray_569f8b5466293fb0 = function(arg0, arg1) {\n getObject(arg0).bindVertexArray(getObject(arg1));\n };\n imports.wbg.__wbg_blitFramebuffer_4b472bb45062bd6e = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n getObject(arg0).blitFramebuffer(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 >>> 0, arg10 >>> 0);\n };\n imports.wbg.__wbg_createVertexArray_1f35f6d163bbae13 = function(arg0) {\n var ret = getObject(arg0).createVertexArray();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_renderbufferStorageMultisample_0426ba65de4885db = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n getObject(arg0).renderbufferStorageMultisample(arg1 >>> 0, arg2, arg3 >>> 0, arg4, arg5);\n };\n imports.wbg.__wbg_texImage2D_79c0e000ef5e1b0a = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));\n });\n imports.wbg.__wbg_bindFramebuffer_4a37c2a7678c0994 = function(arg0, arg1, arg2) {\n getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindRenderbuffer_203ad50a30ad3c0d = function(arg0, arg1, arg2) {\n getObject(arg0).bindRenderbuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindTexture_f3ab6393f75a763f = function(arg0, arg1, arg2) {\n getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_createFramebuffer_d01ac1b4f7c704e5 = function(arg0) {\n var ret = getObject(arg0).createFramebuffer();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createRenderbuffer_c008c3bb50dfff9d = function(arg0) {\n var ret = getObject(arg0).createRenderbuffer();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createTexture_151a385cd028c893 = function(arg0) {\n var ret = getObject(arg0).createTexture();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_deleteFramebuffer_acd92acda81356e9 = function(arg0, arg1) {\n getObject(arg0).deleteFramebuffer(getObject(arg1));\n };\n imports.wbg.__wbg_deleteRenderbuffer_b67ff9026d2be0fd = function(arg0, arg1) {\n getObject(arg0).deleteRenderbuffer(getObject(arg1));\n };\n imports.wbg.__wbg_deleteTexture_125ab82d8330e268 = function(arg0, arg1) {\n getObject(arg0).deleteTexture(getObject(arg1));\n };\n imports.wbg.__wbg_framebufferRenderbuffer_5293612146bd869a = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).framebufferRenderbuffer(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4));\n };\n imports.wbg.__wbg_framebufferTexture2D_5b8575bda5aeceeb = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n getObject(arg0).framebufferTexture2D(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4), arg5);\n };\n imports.wbg.__wbg_getError_609a7fa815fd3d84 = function(arg0) {\n var ret = getObject(arg0).getError();\n return ret;\n };\n imports.wbg.__wbg_getParameter_be1e4b3ba2c0c339 = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).getParameter(arg1 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_texParameteri_6e7ba8c54bb639f2 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);\n };\n imports.wbg.__wbg_instanceof_Window_49f532f06a9786ee = function(arg0) {\n var ret = getObject(arg0) instanceof Window;\n return ret;\n };\n imports.wbg.__wbg_document_c0366b39e4f4c89a = function(arg0) {\n var ret = getObject(arg0).document;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_location_c1e50a6e4c53d45c = function(arg0) {\n var ret = getObject(arg0).location;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_navigator_95ba9cd684cf90aa = function(arg0) {\n var ret = getObject(arg0).navigator;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_devicePixelRatio_268c49438a600d53 = function(arg0) {\n var ret = getObject(arg0).devicePixelRatio;\n return ret;\n };\n imports.wbg.__wbg_performance_87e4f3b6f966469f = function(arg0) {\n var ret = getObject(arg0).performance;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_localStorage_a6fd83fc300473fc = handleError(function(arg0) {\n var ret = getObject(arg0).localStorage;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_cancelAnimationFrame_60f9cf59ec1c0125 = handleError(function(arg0, arg1) {\n getObject(arg0).cancelAnimationFrame(arg1);\n });\n imports.wbg.__wbg_focus_ab7792954990fdb9 = handleError(function(arg0) {\n getObject(arg0).focus();\n });\n imports.wbg.__wbg_open_f355af0fd051a9d8 = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).open(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_requestAnimationFrame_ef0e2294dc8b1088 = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).requestAnimationFrame(getObject(arg1));\n return ret;\n });\n imports.wbg.__wbg_fetch_f532e04b8fe49aa0 = function(arg0, arg1) {\n var ret = getObject(arg0).fetch(getObject(arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_destination_4b8bc48ce4ebcd6c = function(arg0) {\n var ret = getObject(arg0).destination;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_sampleRate_0d2637cc084b2eaf = function(arg0) {\n var ret = getObject(arg0).sampleRate;\n return ret;\n };\n imports.wbg.__wbg_currentTime_1bc83619afbf9e72 = function(arg0) {\n var ret = getObject(arg0).currentTime;\n return ret;\n };\n imports.wbg.__wbg_new_2f70ca6da1976429 = handleError(function() {\n var ret = new lAudioContext();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_suspend_ad6a97ee4bac3247 = handleError(function(arg0) {\n var ret = getObject(arg0).suspend();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createBuffer_48e051aa20c4ba3e = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).createBuffer(arg1 >>> 0, arg2 >>> 0, arg3);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createBufferSource_0e160528349a924b = handleError(function(arg0) {\n var ret = getObject(arg0).createBufferSource();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createChannelMerger_8e8d29d53323df91 = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).createChannelMerger(arg1 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createChannelSplitter_10fc5fe404818afc = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).createChannelSplitter(arg1 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createGain_a6211e4c615a1141 = handleError(function(arg0) {\n var ret = getObject(arg0).createGain();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createScriptProcessor_e755612398f80dd4 = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).createScriptProcessor(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_decodeAudioData_1a1e91ec5cd60d59 = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).decodeAudioData(getObject(arg1), getObject(arg2), getObject(arg3));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_resume_6dd89ae2f9b0bef3 = handleError(function(arg0) {\n var ret = getObject(arg0).resume();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_setvalue_cc85088ad32e56b0 = function(arg0, arg1) {\n getObject(arg0).value = arg1;\n };\n imports.wbg.__wbg_linearRampToValueAtTime_02ce948b9b4323e0 = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).linearRampToValueAtTime(arg1, arg2);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_setValueAtTime_788b65cf85b7ba6a = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).setValueAtTime(arg1, arg2);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_gain_688543a4eee1eece = function(arg0) {\n var ret = getObject(arg0).gain;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_userAgent_b9c7a338061adca8 = handleError(function(arg0, arg1) {\n var ret = getObject(arg1).userAgent;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n });\n imports.wbg.__wbg_get_29a9ce40981b8710 = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg1)[getStringFromWasm0(arg2, arg3)];\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n });\n imports.wbg.__wbg_set_13ecdf3c7967382d = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0)[getStringFromWasm0(arg1, arg2)] = getStringFromWasm0(arg3, arg4);\n });\n imports.wbg.__wbg_delete_2c0adda5d0edea03 = handleError(function(arg0, arg1, arg2) {\n delete getObject(arg0)[getStringFromWasm0(arg1, arg2)];\n });\n imports.wbg.__wbg_protocol_791396029743ce88 = handleError(function(arg0, arg1) {\n var ret = getObject(arg1).protocol;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n });\n imports.wbg.__wbg_assign_8948549eb7c584b7 = handleError(function(arg0, arg1, arg2) {\n getObject(arg0).assign(getStringFromWasm0(arg1, arg2));\n });\n imports.wbg.__wbg_baseURI_1fe61dc0a39a61ed = handleError(function(arg0, arg1) {\n var ret = getObject(arg1).baseURI;\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n });\n imports.wbg.__wbg_appendChild_7c45aeccd496f2a5 = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).appendChild(getObject(arg1));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_instanceof_SvgsvgElement_aa3f79a2638c5f44 = function(arg0) {\n var ret = getObject(arg0) instanceof SVGSVGElement;\n return ret;\n };\n imports.wbg.__wbg_createSVGMatrix_9088b605b3cbb935 = function(arg0) {\n var ret = getObject(arg0).createSVGMatrix();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_length_da24898717a463e0 = function(arg0) {\n var ret = getObject(arg0).length;\n return ret;\n };\n imports.wbg.__wbg_setProperty_46b9bd1b0fad730b = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).setProperty(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n });\n imports.wbg.__wbg_offsetX_4bd8c9fcb457cf0b = function(arg0) {\n var ret = getObject(arg0).offsetX;\n return ret;\n };\n imports.wbg.__wbg_offsetY_0dde12490e8ebfba = function(arg0) {\n var ret = getObject(arg0).offsetY;\n return ret;\n };\n imports.wbg.__wbg_button_9e74bd912190b055 = function(arg0) {\n var ret = getObject(arg0).button;\n return ret;\n };\n imports.wbg.__wbg_new_0af3e1641443f13d = handleError(function() {\n var ret = new Path2D();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_addPath_0b9c6299797f0772 = function(arg0, arg1, arg2) {\n getObject(arg0).addPath(getObject(arg1), getObject(arg2));\n };\n imports.wbg.__wbg_closePath_6e9529e4d6da5e83 = function(arg0) {\n getObject(arg0).closePath();\n };\n imports.wbg.__wbg_lineTo_2157bf4d1b0ce0d3 = function(arg0, arg1, arg2) {\n getObject(arg0).lineTo(arg1, arg2);\n };\n imports.wbg.__wbg_moveTo_fb2215902520c649 = function(arg0, arg1, arg2) {\n getObject(arg0).moveTo(arg1, arg2);\n };\n imports.wbg.__wbg_quadraticCurveTo_9c392c57a794a2d2 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).quadraticCurveTo(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_connect_607a0c51b546a3db = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).connect(getObject(arg1));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_connect_a4236fe1b645b8fb = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).connect(getObject(arg1), arg2 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_connect_db97a7bc9cd258c6 = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).connect(getObject(arg1), arg2 >>> 0, arg3 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_disconnect_1f5d0443b0bca9c8 = handleError(function(arg0) {\n getObject(arg0).disconnect();\n });\n imports.wbg.__wbg_outputBuffer_1fc843f5ddfd743b = handleError(function(arg0) {\n var ret = getObject(arg0).outputBuffer;\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_setTransform_041d67e3d6972fd7 = function(arg0, arg1) {\n getObject(arg0).setTransform(getObject(arg1));\n };\n imports.wbg.__wbg_bindVertexArrayOES_17e98f43d896f40b = function(arg0, arg1) {\n getObject(arg0).bindVertexArrayOES(getObject(arg1));\n };\n imports.wbg.__wbg_createVertexArrayOES_393e00fa6f931f59 = function(arg0) {\n var ret = getObject(arg0).createVertexArrayOES();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_seta_6c309b33d9a4fb29 = function(arg0, arg1) {\n getObject(arg0).a = arg1;\n };\n imports.wbg.__wbg_setb_378147d7ba767ab1 = function(arg0, arg1) {\n getObject(arg0).b = arg1;\n };\n imports.wbg.__wbg_setc_cc36b264b7a1ae60 = function(arg0, arg1) {\n getObject(arg0).c = arg1;\n };\n imports.wbg.__wbg_setd_998c5989f5780653 = function(arg0, arg1) {\n getObject(arg0).d = arg1;\n };\n imports.wbg.__wbg_sete_42bf2f390f25e536 = function(arg0, arg1) {\n getObject(arg0).e = arg1;\n };\n imports.wbg.__wbg_setf_df5aef1469b0c50b = function(arg0, arg1) {\n getObject(arg0).f = arg1;\n };\n imports.wbg.__wbg_deltaY_2722120e563d3160 = function(arg0) {\n var ret = getObject(arg0).deltaY;\n return ret;\n };\n imports.wbg.__wbg_deltaMode_3db3c9c4bedf191d = function(arg0) {\n var ret = getObject(arg0).deltaMode;\n return ret;\n };\n imports.wbg.__wbg_setbuffer_8c396e74724eda12 = function(arg0, arg1) {\n getObject(arg0).buffer = getObject(arg1);\n };\n imports.wbg.__wbg_setloop_1e141edefc26db22 = function(arg0, arg1) {\n getObject(arg0).loop = arg1 !== 0;\n };\n imports.wbg.__wbg_setloopStart_4162b0a533fbc0d5 = function(arg0, arg1) {\n getObject(arg0).loopStart = arg1;\n };\n imports.wbg.__wbg_setloopEnd_e81eb72ea2277d88 = function(arg0, arg1) {\n getObject(arg0).loopEnd = arg1;\n };\n imports.wbg.__wbg_setonended_f6f3e04e13c07db4 = function(arg0, arg1) {\n getObject(arg0).onended = getObject(arg1);\n };\n imports.wbg.__wbg_start_f5e66921db9afaee = handleError(function(arg0) {\n getObject(arg0).start();\n });\n imports.wbg.__wbg_start_0237410bb20c6213 = handleError(function(arg0, arg1, arg2) {\n getObject(arg0).start(arg1, arg2);\n });\n imports.wbg.__wbg_stop_5765c7cac3ec1564 = handleError(function(arg0, arg1) {\n getObject(arg0).stop(arg1);\n });\n imports.wbg.__wbg_instanceof_HtmlFormElement_26283084b0956b17 = function(arg0) {\n var ret = getObject(arg0) instanceof HTMLFormElement;\n return ret;\n };\n imports.wbg.__wbg_submit_121b8e3bd960f229 = handleError(function(arg0) {\n getObject(arg0).submit();\n });\n imports.wbg.__wbg_pointerId_602db5c989b38cc0 = function(arg0) {\n var ret = getObject(arg0).pointerId;\n return ret;\n };\n imports.wbg.__wbg_instanceof_Response_f52c65c389890639 = function(arg0) {\n var ret = getObject(arg0) instanceof Response;\n return ret;\n };\n imports.wbg.__wbg_ok_c20643e0a45dc5a0 = function(arg0) {\n var ret = getObject(arg0).ok;\n return ret;\n };\n imports.wbg.__wbg_statusText_76ce672b84096caf = function(arg0, arg1) {\n var ret = getObject(arg1).statusText;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_arrayBuffer_0ba17dfaad804b6f = handleError(function(arg0) {\n var ret = getObject(arg0).arrayBuffer();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_key_d9b602f48baca7bc = function(arg0, arg1) {\n var ret = getObject(arg1).key;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_code_cbf76ad384ae1179 = function(arg0, arg1) {\n var ret = getObject(arg1).code;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_now_7628760b7b640632 = function(arg0) {\n var ret = getObject(arg0).now();\n return ret;\n };\n imports.wbg.__wbg_newwithstrandinit_11debb554792e043 = handleError(function(arg0, arg1, arg2) {\n var ret = new Request(getStringFromWasm0(arg0, arg1), getObject(arg2));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_setonaudioprocess_66d0b1fa0dd39606 = function(arg0, arg1) {\n getObject(arg0).onaudioprocess = getObject(arg1);\n };\n imports.wbg.__wbg_body_c8cb19d760637268 = function(arg0) {\n var ret = getObject(arg0).body;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createElement_99351c8bf0efac6e = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).createElement(getStringFromWasm0(arg1, arg2));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_createElementNS_a7ef126eff5022c2 = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).createElementNS(arg1 === 0 ? undefined : getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_setid_f33ce4e43b43f57a = function(arg0, arg1, arg2) {\n getObject(arg0).id = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_clientWidth_2c84a7ebc75dd4f0 = function(arg0) {\n var ret = getObject(arg0).clientWidth;\n return ret;\n };\n imports.wbg.__wbg_clientHeight_f56dfe03d1c42f3e = function(arg0) {\n var ret = getObject(arg0).clientHeight;\n return ret;\n };\n imports.wbg.__wbg_querySelector_155b00165b78a12f = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).querySelector(getStringFromWasm0(arg1, arg2));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_releasePointerCapture_4b78cb9c51d4a539 = handleError(function(arg0, arg1) {\n getObject(arg0).releasePointerCapture(arg1);\n });\n imports.wbg.__wbg_setAttribute_e71b9086539f06a1 = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).setAttribute(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n });\n imports.wbg.__wbg_setAttributeNS_a66240d5c750d0fa = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n getObject(arg0).setAttributeNS(arg1 === 0 ? undefined : getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4), getStringFromWasm0(arg5, arg6));\n });\n imports.wbg.__wbg_setPointerCapture_54ee987062d42d03 = handleError(function(arg0, arg1) {\n getObject(arg0).setPointerCapture(arg1);\n });\n imports.wbg.__wbg_remove_0639495587b1aaeb = function(arg0) {\n getObject(arg0).remove();\n };\n imports.wbg.__wbg_instanceof_WebGlRenderingContext_ef4e51c6e4133d85 = function(arg0) {\n var ret = getObject(arg0) instanceof WebGLRenderingContext;\n return ret;\n };\n imports.wbg.__wbg_drawingBufferWidth_fab3e20dd1ba5d4e = function(arg0) {\n var ret = getObject(arg0).drawingBufferWidth;\n return ret;\n };\n imports.wbg.__wbg_drawingBufferHeight_31bc93d4dc3a0dcc = function(arg0) {\n var ret = getObject(arg0).drawingBufferHeight;\n return ret;\n };\n imports.wbg.__wbg_bufferData_d47c8467e443121d = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).bufferData(arg1 >>> 0, getArrayU8FromWasm0(arg2, arg3), arg4 >>> 0);\n };\n imports.wbg.__wbg_texImage2D_a4011abffe0229fb = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));\n });\n imports.wbg.__wbg_uniform1fv_cd9d2dea0641919d = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).uniform1fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_uniform4fv_24ef46675c137552 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).uniform4fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_uniformMatrix3fv_a0a261980af4587d = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).uniformMatrix3fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_uniformMatrix4fv_088c96db8ee28c1d = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).uniformMatrix4fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_activeTexture_a51ec6273de88bc6 = function(arg0, arg1) {\n getObject(arg0).activeTexture(arg1 >>> 0);\n };\n imports.wbg.__wbg_attachShader_0dd248f6ab98fcf2 = function(arg0, arg1, arg2) {\n getObject(arg0).attachShader(getObject(arg1), getObject(arg2));\n };\n imports.wbg.__wbg_bindBuffer_1ceb83e9674e812a = function(arg0, arg1, arg2) {\n getObject(arg0).bindBuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindFramebuffer_d8f98d1a7f6d67d1 = function(arg0, arg1, arg2) {\n getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindRenderbuffer_1ba9206d5f319ae1 = function(arg0, arg1, arg2) {\n getObject(arg0).bindRenderbuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindTexture_6121e6db3f879582 = function(arg0, arg1, arg2) {\n getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_blendFunc_34a6bb31770822c5 = function(arg0, arg1, arg2) {\n getObject(arg0).blendFunc(arg1 >>> 0, arg2 >>> 0);\n };\n imports.wbg.__wbg_clear_f6b2dd48aeed2752 = function(arg0, arg1) {\n getObject(arg0).clear(arg1 >>> 0);\n };\n imports.wbg.__wbg_clearColor_89f7819aa9f80129 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).clearColor(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_colorMask_88ebee15531b14ef = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).colorMask(arg1 !== 0, arg2 !== 0, arg3 !== 0, arg4 !== 0);\n };\n imports.wbg.__wbg_compileShader_28bdbafe4445d24b = function(arg0, arg1) {\n getObject(arg0).compileShader(getObject(arg1));\n };\n imports.wbg.__wbg_createBuffer_acedc3831832a280 = function(arg0) {\n var ret = getObject(arg0).createBuffer();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createProgram_7e2f44b7b74694d4 = function(arg0) {\n var ret = getObject(arg0).createProgram();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createShader_64c474f1d1d0c1f8 = function(arg0, arg1) {\n var ret = getObject(arg0).createShader(arg1 >>> 0);\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createTexture_0a156dab1efc3499 = function(arg0) {\n var ret = getObject(arg0).createTexture();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_disable_5b9c6f74d5efd3a5 = function(arg0, arg1) {\n getObject(arg0).disable(arg1 >>> 0);\n };\n imports.wbg.__wbg_disableVertexAttribArray_ba8f39ecd28c601b = function(arg0, arg1) {\n getObject(arg0).disableVertexAttribArray(arg1 >>> 0);\n };\n imports.wbg.__wbg_drawElements_3eb5ba8a511ce0f0 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).drawElements(arg1 >>> 0, arg2, arg3 >>> 0, arg4);\n };\n imports.wbg.__wbg_enable_87f39f6396535e1f = function(arg0, arg1) {\n getObject(arg0).enable(arg1 >>> 0);\n };\n imports.wbg.__wbg_enableVertexAttribArray_f29c8dde9c8c5cf5 = function(arg0, arg1) {\n getObject(arg0).enableVertexAttribArray(arg1 >>> 0);\n };\n imports.wbg.__wbg_getAttribLocation_ba61f837da80e249 = function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).getAttribLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));\n return ret;\n };\n imports.wbg.__wbg_getExtension_c6863c255090d82f = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).getExtension(getStringFromWasm0(arg1, arg2));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_getParameter_ff687a6ea303e551 = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).getParameter(arg1 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_getProgramInfoLog_aacf06c959070653 = function(arg0, arg1, arg2) {\n var ret = getObject(arg1).getProgramInfoLog(getObject(arg2));\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_getProgramParameter_a89bf14502c109f7 = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).getProgramParameter(getObject(arg1), arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_getShaderInfoLog_1eb885f2468e2429 = function(arg0, arg1, arg2) {\n var ret = getObject(arg1).getShaderInfoLog(getObject(arg2));\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_getUniformLocation_ca853de4f2f9270d = function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_linkProgram_46a36cb158f10676 = function(arg0, arg1) {\n getObject(arg0).linkProgram(getObject(arg1));\n };\n imports.wbg.__wbg_pixelStorei_31f6dc244bf4cd5b = function(arg0, arg1, arg2) {\n getObject(arg0).pixelStorei(arg1 >>> 0, arg2);\n };\n imports.wbg.__wbg_shaderSource_700ae72fca39850d = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).shaderSource(getObject(arg1), getStringFromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_stencilFunc_cc85d77d2098446b = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).stencilFunc(arg1 >>> 0, arg2, arg3 >>> 0);\n };\n imports.wbg.__wbg_stencilMask_ed2cded2c2b0b72c = function(arg0, arg1) {\n getObject(arg0).stencilMask(arg1 >>> 0);\n };\n imports.wbg.__wbg_stencilOp_1b3529546c1fdcc2 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).stencilOp(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0);\n };\n imports.wbg.__wbg_texParameteri_e45f3977eb998137 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);\n };\n imports.wbg.__wbg_uniform1f_3eb09312a513b94a = function(arg0, arg1, arg2) {\n getObject(arg0).uniform1f(getObject(arg1), arg2);\n };\n imports.wbg.__wbg_uniform1i_e76b668973ae0655 = function(arg0, arg1, arg2) {\n getObject(arg0).uniform1i(getObject(arg1), arg2);\n };\n imports.wbg.__wbg_useProgram_d63a57db0571e803 = function(arg0, arg1) {\n getObject(arg0).useProgram(getObject(arg1));\n };\n imports.wbg.__wbg_vertexAttribPointer_b4b829a4f5a3778e = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n getObject(arg0).vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6);\n };\n imports.wbg.__wbg_viewport_54305c74f5668b33 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).viewport(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_debug_146b863607d79e9d = function(arg0) {\n console.debug(getObject(arg0));\n };\n imports.wbg.__wbg_error_e325755affc8634b = function(arg0) {\n console.error(getObject(arg0));\n };\n imports.wbg.__wbg_info_d60054f760c729cc = function(arg0) {\n console.info(getObject(arg0));\n };\n imports.wbg.__wbg_log_f2e13ca55da8bad3 = function(arg0) {\n console.log(getObject(arg0));\n };\n imports.wbg.__wbg_warn_9e92ccdc67085e1b = function(arg0) {\n console.warn(getObject(arg0));\n };\n imports.wbg.__wbg_style_9b773f0fc441eddc = function(arg0) {\n var ret = getObject(arg0).style;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_newwithbuffersourcesequenceandoptions_03294a518a0bd99a = handleError(function(arg0, arg1) {\n var ret = new Blob(getObject(arg0), getObject(arg1));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_currentTarget_b545d0d803b3a62e = function(arg0) {\n var ret = getObject(arg0).currentTarget;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_preventDefault_9aab6c264e5df3ee = function(arg0) {\n getObject(arg0).preventDefault();\n };\n imports.wbg.__wbg_addEventListener_6a37bc32387cb66d = handleError(function(arg0, arg1, arg2, arg3) {\n getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));\n });\n imports.wbg.__wbg_addEventListener_a422088e686210b5 = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3), getObject(arg4));\n });\n imports.wbg.__wbg_addEventListener_50b4229556ab0b83 = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3), arg4 !== 0);\n });\n imports.wbg.__wbg_removeEventListener_70dfb387da1982ac = handleError(function(arg0, arg1, arg2, arg3) {\n getObject(arg0).removeEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));\n });\n imports.wbg.__wbg_removeEventListener_4448b273b47328f8 = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).removeEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3), arg4 !== 0);\n });\n imports.wbg.__wbg_instanceof_HtmlCanvasElement_7bd3ee7838f11fc3 = function(arg0) {\n var ret = getObject(arg0) instanceof HTMLCanvasElement;\n return ret;\n };\n imports.wbg.__wbg_width_0efa4604d41c58c5 = function(arg0) {\n var ret = getObject(arg0).width;\n return ret;\n };\n imports.wbg.__wbg_setwidth_1d0e975feecff3ef = function(arg0, arg1) {\n getObject(arg0).width = arg1 >>> 0;\n };\n imports.wbg.__wbg_height_aa24e3fef658c4a8 = function(arg0) {\n var ret = getObject(arg0).height;\n return ret;\n };\n imports.wbg.__wbg_setheight_7758ee3ff5c65474 = function(arg0, arg1) {\n getObject(arg0).height = arg1 >>> 0;\n };\n imports.wbg.__wbg_getContext_3db9399e6dc524ff = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_getContext_93be69215ea9dbbf = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2), getObject(arg3));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_setsrc_ca894d724570195d = function(arg0, arg1, arg2) {\n getObject(arg0).src = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_new_1f2ded01c889cd38 = handleError(function() {\n var ret = new Image();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_newwithwidthandheight_0f3a13502ca94c49 = handleError(function(arg0, arg1) {\n var ret = new Image(arg0 >>> 0, arg1 >>> 0);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_data_55e064fddf34cf3b = function(arg0, arg1) {\n var ret = getObject(arg1).data;\n var ptr0 = passArray8ToWasm0(ret, wasm.__wbindgen_malloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_instanceof_CanvasRenderingContext2d_1d38418d1d6c8b34 = function(arg0) {\n var ret = getObject(arg0) instanceof CanvasRenderingContext2D;\n return ret;\n };\n imports.wbg.__wbg_setglobalAlpha_b4134dbd884b4d37 = function(arg0, arg1) {\n getObject(arg0).globalAlpha = arg1;\n };\n imports.wbg.__wbg_setglobalCompositeOperation_557a59a0ccf673d6 = handleError(function(arg0, arg1, arg2) {\n getObject(arg0).globalCompositeOperation = getStringFromWasm0(arg1, arg2);\n });\n imports.wbg.__wbg_setstrokeStyle_7f507e0d838e3dcf = function(arg0, arg1) {\n getObject(arg0).strokeStyle = getObject(arg1);\n };\n imports.wbg.__wbg_setfillStyle_bbe97cb93eb1b55c = function(arg0, arg1) {\n getObject(arg0).fillStyle = getObject(arg1);\n };\n imports.wbg.__wbg_setfilter_df75805bea0a8415 = function(arg0, arg1, arg2) {\n getObject(arg0).filter = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_setlineWidth_61de9d1eb4e9f8a6 = function(arg0, arg1) {\n getObject(arg0).lineWidth = arg1;\n };\n imports.wbg.__wbg_setlineCap_bff1a8858c9f067e = function(arg0, arg1, arg2) {\n getObject(arg0).lineCap = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_setlineJoin_de47815c918d7874 = function(arg0, arg1, arg2) {\n getObject(arg0).lineJoin = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_setmiterLimit_84b1a1dbddcd456a = function(arg0, arg1) {\n getObject(arg0).miterLimit = arg1;\n };\n imports.wbg.__wbg_drawImage_b8dec9034bf1d116 = handleError(function(arg0, arg1, arg2, arg3) {\n getObject(arg0).drawImage(getObject(arg1), arg2, arg3);\n });\n imports.wbg.__wbg_drawImage_801ad094f4734689 = handleError(function(arg0, arg1, arg2, arg3) {\n getObject(arg0).drawImage(getObject(arg1), arg2, arg3);\n });\n imports.wbg.__wbg_fill_6c721ab8eec90f70 = function(arg0, arg1) {\n getObject(arg0).fill(getObject(arg1));\n };\n imports.wbg.__wbg_stroke_e25cf47e0d9a36c3 = function(arg0, arg1) {\n getObject(arg0).stroke(getObject(arg1));\n };\n imports.wbg.__wbg_createPattern_006b6402db95df36 = handleError(function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).createPattern(getObject(arg1), getStringFromWasm0(arg2, arg3));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n });\n imports.wbg.__wbg_getImageData_dd3caac873bf461f = handleError(function(arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).getImageData(arg1, arg2, arg3, arg4);\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_clearRect_6af85454d06df5fa = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).clearRect(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_fillRect_c79d1b386c04efed = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).fillRect(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_resetTransform_f78edb82fd1f7239 = handleError(function(arg0) {\n getObject(arg0).resetTransform();\n });\n imports.wbg.__wbg_setTransform_5f5f19301b76a8d6 = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n getObject(arg0).setTransform(arg1, arg2, arg3, arg4, arg5, arg6);\n });\n imports.wbg.__wbg_get_5fa3f454aa041e6e = function(arg0, arg1) {\n var ret = getObject(arg0)[arg1 >>> 0];\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_next_373211328013f949 = handleError(function(arg0) {\n var ret = getObject(arg0).next();\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_done_49c598117f977077 = function(arg0) {\n var ret = getObject(arg0).done;\n return ret;\n };\n imports.wbg.__wbg_value_c9ae6368b110a068 = function(arg0) {\n var ret = getObject(arg0).value;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_get_85e0a3b459845fe2 = handleError(function(arg0, arg1) {\n var ret = Reflect.get(getObject(arg0), getObject(arg1));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_call_951bd0c6d815d6f1 = handleError(function(arg0, arg1) {\n var ret = getObject(arg0).call(getObject(arg1));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_new_9dff83a08f5994f3 = function() {\n var ret = new Array();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_isArray_cf56c8363b1b35d9 = function(arg0) {\n var ret = Array.isArray(getObject(arg0));\n return ret;\n };\n imports.wbg.__wbg_of_3a4bb382824dd437 = function(arg0, arg1) {\n var ret = Array.of(getObject(arg0), getObject(arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_push_3ddd8187ff2ff82d = function(arg0, arg1) {\n var ret = getObject(arg0).push(getObject(arg1));\n return ret;\n };\n imports.wbg.__wbg_instanceof_ArrayBuffer_3a0fa134e6809d57 = function(arg0) {\n var ret = getObject(arg0) instanceof ArrayBuffer;\n return ret;\n };\n imports.wbg.__wbg_new_24c0ca5f23ee2dd9 = function(arg0) {\n var ret = new ArrayBuffer(arg0 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_slice_a498e5bb17f253f3 = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).slice(arg1 >>> 0, arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_values_f28e313e2260a03a = function(arg0) {\n var ret = getObject(arg0).values();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_newnoargs_7c6bd521992b4022 = function(arg0, arg1) {\n var ret = new Function(getStringFromWasm0(arg0, arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_apply_4e68243803368d89 = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).apply(getObject(arg1), getObject(arg2));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_call_bf745b1758bb6693 = handleError(function(arg0, arg1, arg2) {\n var ret = getObject(arg0).call(getObject(arg1), getObject(arg2));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_getTime_cf686ab22ab03a3e = function(arg0) {\n var ret = getObject(arg0).getTime();\n return ret;\n };\n imports.wbg.__wbg_getTimezoneOffset_b9f3c4664b1a35ae = function(arg0) {\n var ret = getObject(arg0).getTimezoneOffset();\n return ret;\n };\n imports.wbg.__wbg_new0_abd359df4aeb5b55 = function() {\n var ret = new Date();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_instanceof_Object_cdaa71ad2ca2f4c5 = function(arg0) {\n var ret = getObject(arg0) instanceof Object;\n return ret;\n };\n imports.wbg.__wbg_entries_7144a7309b22df64 = function(arg0) {\n var ret = Object.entries(getObject(arg0));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_fromEntries_cc1186a09f1ec7f2 = handleError(function(arg0) {\n var ret = Object.fromEntries(getObject(arg0));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_is_049b1aece40b5301 = function(arg0, arg1) {\n var ret = Object.is(getObject(arg0), getObject(arg1));\n return ret;\n };\n imports.wbg.__wbg_new_ba07d0daa0e4677e = function() {\n var ret = new Object();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_resolve_6e61e640925a0db9 = function(arg0) {\n var ret = Promise.resolve(getObject(arg0));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_then_dd3785597974798a = function(arg0, arg1) {\n var ret = getObject(arg0).then(getObject(arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_then_0f957e0f4c3e537a = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).then(getObject(arg1), getObject(arg2));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_self_6baf3a3aa7b63415 = handleError(function() {\n var ret = self.self;\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_window_63fc4027b66c265b = handleError(function() {\n var ret = window.window;\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_globalThis_513fb247e8e4e6d2 = handleError(function() {\n var ret = globalThis.globalThis;\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_global_b87245cd886d7113 = handleError(function() {\n var ret = global.global;\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_buffer_3f12a1c608c6d04e = function(arg0) {\n var ret = getObject(arg0).buffer;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_newwithbyteoffsetandlength_4c51342f87299c5a = function(arg0, arg1, arg2) {\n var ret = new Uint8Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_length_c645e7c02233b440 = function(arg0) {\n var ret = getObject(arg0).length;\n return ret;\n };\n imports.wbg.__wbg_new_c6c0228e6d22a2f9 = function(arg0) {\n var ret = new Uint8Array(getObject(arg0));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_set_b91afac9fd216d99 = function(arg0, arg1, arg2) {\n getObject(arg0).set(getObject(arg1), arg2 >>> 0);\n };\n imports.wbg.__wbg_fill_f49407f577541856 = function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).fill(arg1, arg2 >>> 0, arg3 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_buffer_c385539cb4060297 = function(arg0) {\n var ret = getObject(arg0).buffer;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_byteLength_11e6bdc2fac53a3c = function(arg0) {\n var ret = getObject(arg0).byteLength;\n return ret;\n };\n imports.wbg.__wbg_byteOffset_5db4e07752c85395 = function(arg0) {\n var ret = getObject(arg0).byteOffset;\n return ret;\n };\n imports.wbg.__wbg_ownKeys_d44c25f33e28bfab = handleError(function(arg0) {\n var ret = Reflect.ownKeys(getObject(arg0));\n return addHeapObject(ret);\n });\n imports.wbg.__wbg_set_9bdd413385146137 = handleError(function(arg0, arg1, arg2) {\n var ret = Reflect.set(getObject(arg0), getObject(arg1), getObject(arg2));\n return ret;\n });\n imports.wbg.__wbindgen_number_get = function(arg0, arg1) {\n const obj = getObject(arg1);\n var ret = typeof(obj) === 'number' ? obj : undefined;\n getFloat64Memory0()[arg0 / 8 + 1] = isLikeNone(ret) ? 0 : ret;\n getInt32Memory0()[arg0 / 4 + 0] = !isLikeNone(ret);\n };\n imports.wbg.__wbindgen_string_get = function(arg0, arg1) {\n const obj = getObject(arg1);\n var ret = typeof(obj) === 'string' ? obj : undefined;\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbindgen_boolean_get = function(arg0) {\n const v = getObject(arg0);\n var ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;\n return ret;\n };\n imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {\n var ret = debugString(getObject(arg1));\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbindgen_throw = function(arg0, arg1) {\n throw new Error(getStringFromWasm0(arg0, arg1));\n };\n imports.wbg.__wbindgen_rethrow = function(arg0) {\n throw takeObject(arg0);\n };\n imports.wbg.__wbindgen_memory = function() {\n var ret = wasm.memory;\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1219 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_32);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1221 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_35);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1223 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_38);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1225 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_41);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1227 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_44);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1229 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_47);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1231 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_50);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1233 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 509, __wbg_adapter_53);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1738 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 829, __wbg_adapter_56);\n return addHeapObject(ret);\n };\n\n if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {\n input = fetch(input);\n }\n\n const { instance, module } = await load(await input, imports);\n\n wasm = instance.exports;\n init.__wbindgen_wasm_module = module;\n\n return wasm;\n}\n\nexport default init;\n\n","/* eslint @typescript-eslint/no-explicit-any: \"off\" */\n/* eslint @typescript-eslint/ban-types: \"off\" */\n/**\n * Polyfills the `Array.prototype.reduce` method.\n *\n * Production steps of ECMA-262, Edition 5, 15.4.4.21\n * Reference: https://es5.github.io/#x15.4.4.21\n * https://tc39.github.io/ecma262/#sec-array.prototype.reduce\n *\n */\nfunction polyfillArrayPrototypeReduce() {\n Object.defineProperty(Array.prototype, \"reduce\", {\n value: function (...args) {\n if (args.length === 0 &&\n window.Prototype &&\n window.Prototype.Version &&\n window.Prototype.Version < \"1.6.1\") {\n // Off-spec: compatibility with prototype.js\n return this.length > 1 ? this : this[0];\n }\n const callback = args[0];\n if (this === null) {\n throw new TypeError(\"Array.prototype.reduce called on null or undefined\");\n }\n if (typeof callback !== \"function\") {\n throw new TypeError(`${callback} is not a function`);\n }\n const o = Object(this);\n const len = o.length >>> 0;\n let k = 0;\n let value;\n if (args.length >= 2) {\n value = args[1];\n }\n else {\n while (k < len && !(k in o)) {\n k++;\n }\n if (k >= len) {\n throw new TypeError(\"Reduce of empty array with no initial value\");\n }\n value = o[k++];\n }\n while (k < len) {\n if (k in o) {\n value = callback(value, o[k], k, o);\n }\n k++;\n }\n return value;\n },\n });\n}\n/**\n * Polyfills the `Window` function.\n *\n */\nfunction polyfillWindow() {\n if (typeof window.constructor !== \"function\" ||\n !isNativeFunction(window.constructor)) {\n // Don't polyfill `Window` if `window.constructor` has been overridden.\n return;\n }\n // @ts-expect-error: `Function not assignable to { new (): Window; prototype: Window; }`\n window.Window = window.constructor;\n}\n/**\n * Polyfills the `Reflect` object and members.\n *\n * Currently it's a minimal implementation with only `get` and `set`\n * just enough for wasm-bindgen's stdlib to not crash on pages I've found.\n *\n */\nfunction tryPolyfillReflect() {\n if (window.Reflect == undefined) {\n // @ts-expect-error: {} indeed doesn't implement Reflect's interface.\n window.Reflect = {};\n }\n if (typeof Reflect.get !== \"function\") {\n Object.defineProperty(Reflect, \"get\", {\n value: function (target, key) {\n return target[key];\n },\n });\n }\n if (typeof Reflect.set !== \"function\") {\n Object.defineProperty(Reflect, \"set\", {\n value: function (target, key, value) {\n target[key] = value;\n },\n });\n }\n}\n/**\n * Determines whether a function is native or not.\n *\n * @param func The function to test.\n * @returns True if the function hasn't been overridden.\n */\nfunction isNativeFunction(func) {\n const val = typeof Function.prototype.toString === \"function\"\n ? Function.prototype.toString()\n : null;\n if (typeof val === \"string\" && val.indexOf(\"[native code]\") >= 0) {\n return (Function.prototype.toString.call(func).indexOf(\"[native code]\") >= 0);\n }\n return false;\n}\n/**\n * Checks and applies the polyfills to the current window, if needed.\n *\n */\nexport function setPolyfillsOnLoad() {\n if (typeof Array.prototype.reduce !== \"function\" ||\n !isNativeFunction(Array.prototype.reduce)) {\n // Some external libraries override the `Array.prototype.reduce` method in a way\n // that causes Webpack to crash (#1507, #1865), so we need to override it again.\n polyfillArrayPrototypeReduce();\n }\n if (typeof Window !== \"function\" || !isNativeFunction(Window)) {\n // Overriding the native `Window` function causes issues in wasm-bindgen, as a\n // code like `window instanceof Window` will no longer work.\n polyfillWindow();\n }\n // Some pages override native `Reflect` with a new object without some properties,\n // which causes issues for wasm-bindgen's stdlib implementation.\n tryPolyfillReflect();\n}\n","/* eslint @typescript-eslint/no-explicit-any: \"off\" */\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\n/**\n * Conditional ruffle loader\n */\nimport init, { Ruffle } from \"../pkg/ruffle_web\";\nimport { setPolyfillsOnLoad } from \"./js-polyfills\";\n/**\n * Load ruffle from an automatically-detected location.\n *\n * This function returns a new instance of Ruffle and downloads it every time.\n * You should not use it directly; this module will memoize the resource\n * download.\n *\n * @returns A ruffle constructor that may be used to create new Ruffle\n * instances.\n */\nfunction fetchRuffle() {\n return __awaiter(this, void 0, void 0, function* () {\n // Apply some pure JavaScript polyfills to prevent conflicts with external\n // libraries, if needed.\n setPolyfillsOnLoad();\n // wasm files are set to use file-loader,\n // so this package will resolve to the URL of the wasm file.\n const ruffleWasm = yield import(\n /* webpackMode: \"eager\" */\n \"../pkg/ruffle_web_bg.wasm\");\n yield init(ruffleWasm.default);\n return Ruffle;\n });\n}\nlet lastLoaded = null;\n/**\n * Obtain an instance of `Ruffle`.\n *\n * This function returns a promise which yields `Ruffle` asynchronously.\n *\n * @returns A ruffle constructor that may be used to create new Ruffle\n * instances.\n */\nexport function loadRuffle() {\n if (lastLoaded == null) {\n lastLoaded = fetchRuffle();\n }\n return lastLoaded;\n}\n","/**\n * Replacement object for `MimeTypeArray` that lets us install new fake mime\n * types.\n *\n * Unlike plugins we can at least enumerate mime types in Firefox, so we don't\n * lose data.\n *\n * We also expose a method called `install` which adds a new plugin. This is\n * used to falsify Flash detection. If the existing `navigator.mimeTypes` has an\n * `install` method, you should not use `RuffleMimeTypeArray` as some other\n * plugin emulator is already present.\n */\nclass RuffleMimeTypeArray {\n constructor(native_mimetype_array) {\n this.__mimetypes = [];\n this.__named_mimetypes = {};\n if (native_mimetype_array) {\n for (let i = 0; i < native_mimetype_array.length; i++) {\n this.install(native_mimetype_array[i]);\n }\n }\n }\n /**\n * Install a MIME Type into the array.\n *\n * @param mimetype The mimetype to install\n */\n install(mimetype) {\n const id = this.__mimetypes.length;\n this.__mimetypes.push(mimetype);\n this.__named_mimetypes[mimetype.type] = mimetype;\n this[mimetype.type] = mimetype;\n this[id] = mimetype;\n }\n item(index) {\n return this.__mimetypes[index];\n }\n namedItem(name) {\n return this.__named_mimetypes[name];\n }\n get length() {\n return this.__mimetypes.length;\n }\n [Symbol.iterator]() {\n return this.__mimetypes[Symbol.iterator]();\n }\n}\n/**\n * Equivalent object to `Plugin` that allows us to falsify plugins.\n */\nclass RufflePlugin extends RuffleMimeTypeArray {\n constructor(name, description, filename, mimetypes) {\n super(mimetypes);\n this.name = name;\n this.description = description;\n this.filename = filename;\n }\n install(mimetype) {\n super.install(mimetype);\n }\n [Symbol.iterator]() {\n return super[Symbol.iterator]();\n }\n}\n/**\n * Replacement object for `PluginArray` that lets us install new fake plugins.\n *\n * This object needs to wrap the native plugin array, since the user might have\n * actual plugins installed. Firefox doesn't let us enumerate the array, though,\n * which has some consequences. Namely, we can't actually perfectly wrap the\n * native plugin array, at least unless there's some secret \"unresolved object\n * property name handler\" that I've never known before in JS...\n *\n * We can still wrap `namedItem` perfectly at least.\n *\n * We also expose a method called `install` which adds a new plugin. This is\n * used to falsify Flash detection. If the existing `navigator.plugins` has an\n * `install` method, you should not use `RufflePluginArray` as some other plugin\n * emulator is already present.\n */\nclass RufflePluginArray {\n constructor(native_plugin_array) {\n this.__plugins = [];\n this.__named_plugins = {};\n for (let i = 0; i < native_plugin_array.length; i++) {\n this.install(native_plugin_array[i]);\n }\n }\n install(plugin) {\n const id = this.__plugins.length;\n this.__plugins.push(plugin);\n this.__named_plugins[plugin.name] = plugin;\n this[plugin.name] = plugin;\n this[id] = plugin;\n }\n item(index) {\n return this.__plugins[index];\n }\n namedItem(name) {\n return this.__named_plugins[name];\n }\n get length() {\n return this.__plugins.length;\n }\n}\n/**\n * A fake plugin designed to trigger Flash detection scripts.\n */\nexport const FLASH_PLUGIN = new RufflePlugin(\"Shockwave Flash\", \"Shockwave Flash 32.0 r0\", \"ruffle.js\", null);\nFLASH_PLUGIN.install({\n type: \"application/futuresplash\",\n description: \"Shockwave Flash\",\n suffixes: \"spl\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: \"application/x-shockwave-flash\",\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: \"application/x-shockwave-flash2-preview\",\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: \"application/vnd.adobe.flash-movie\",\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\n/**\n * Install a fake plugin such that detectors will see it in `navigator.plugins`.\n *\n * This function takes care to check if the existing implementation of\n * `navigator.plugins` already accepts fake plugin entries. If so, it will use\n * that version of the plugin array. This allows the plugin polyfill to compose\n * across multiple plugin emulators with the first emulator's polyfill winning.\n *\n * @param plugin The plugin to install\n */\nexport function installPlugin(plugin) {\n if (!(\"install\" in navigator.plugins) || !navigator.plugins[\"install\"]) {\n Object.defineProperty(navigator, \"plugins\", {\n value: new RufflePluginArray(navigator.plugins),\n writable: false,\n });\n }\n const plugins = navigator.plugins;\n plugins.install(plugin);\n if (plugin.length > 0 &&\n (!(\"install\" in navigator.mimeTypes) || !navigator.mimeTypes[\"install\"])) {\n Object.defineProperty(navigator, \"mimeTypes\", {\n value: new RuffleMimeTypeArray(navigator.mimeTypes),\n writable: false,\n });\n }\n const mimeTypes = navigator.mimeTypes;\n for (let i = 0; i < plugin.length; i += 1) {\n mimeTypes.install(plugin[i]);\n }\n}\n","/**\n * The shadow template which is used to fill the actual Ruffle player element\n * on the page.\n */\nexport const ruffleShadowTemplate = document.createElement(\"template\");\nruffleShadowTemplate.innerHTML = `\n \n \n\n
\n
\n
\n
\n\n
\n`;\n","/**\n * A mapping between internal element IDs and DOM element IDs.\n */\nconst privateRegistry = {};\n/**\n * Lookup a previously registered custom element.\n *\n * The returned object will have `name`, `class`, and `internal_name`\n * properties listing the external name, implementing class, and internal name\n * respectively.\n *\n * @param elementName The internal element name, previously used to\n * register the element with the private registry.\n *\n * @returns The element data in the registry, or null if there is\n * no such element name registered.\n */\nexport function lookupElement(elementName) {\n const data = privateRegistry[elementName];\n if (data !== undefined) {\n return {\n internalName: elementName,\n name: data.name,\n class: data.class,\n };\n }\n else {\n return null;\n }\n}\n/**\n * Register a custom element.\n *\n * This function is designed to be tolerant of naming conflicts. If\n * registration fails, we modify the name, and try again. As a result, this\n * function returns the real element name to use.\n *\n * Calling this function multiple times will *not* register multiple elements.\n * We store a private registry mapping internal element names to DOM names.\n * Thus, the proper way to use this function is to call it every time you are\n * about to work with custom element names.\n *\n * @param elementName The internal name of the element.\n * @param elementClass The class of the element.\n *\n * You must call this function with the same class every time.\n *\n * @returns The actual element name.\n * @throws Throws an error if two different elements were registered with the\n * same internal name.\n */\nexport function registerElement(elementName, elementClass) {\n if (privateRegistry[elementName] !== undefined) {\n if (privateRegistry[elementName].class !== elementClass) {\n throw new Error(\"Internal naming conflict on \" + elementName);\n }\n else {\n return privateRegistry[elementName].name;\n }\n }\n let tries = 0;\n while (true) {\n try {\n let externalName = elementName;\n if (tries > 0) {\n externalName = externalName + \"-\" + tries;\n }\n window.customElements.define(externalName, elementClass);\n privateRegistry[elementName] = {\n class: elementClass,\n name: externalName,\n internalName: elementName,\n };\n return externalName;\n }\n catch (e) {\n if (e.name === \"NotSupportedError\") {\n tries += 1;\n }\n }\n }\n}\n","export var AutoPlay;\n(function (AutoPlay) {\n /**\n * The player should automatically play the movie as soon as it is loaded.\n *\n * If the browser does not support automatic audio, the movie will begin\n * muted.\n */\n AutoPlay[\"On\"] = \"on\";\n /**\n * The player should not attempt to automatically play the movie.\n *\n * This will leave it to the user or API to actually play when appropriate.\n */\n AutoPlay[\"Off\"] = \"off\";\n /**\n * The player should automatically play the movie as soon as it is deemed\n * \"appropriate\" to do so.\n *\n * The exact behaviour depends on the browser, but commonly requires some\n * form of user interaction on the page in order to allow auto playing videos\n * with sound.\n */\n AutoPlay[\"Auto\"] = \"auto\";\n})(AutoPlay || (AutoPlay = {}));\n/**\n * Controls whether the content is letterboxed or pillarboxed when the\n * player's aspect ratio does not match the movie's aspect ratio.\n *\n * When letterboxed, black bars will be rendered around the exterior\n * margins of the content.\n */\nexport var Letterbox;\n(function (Letterbox) {\n /**\n * The content will never be letterboxed.\n */\n Letterbox[\"Off\"] = \"off\";\n /**\n * The content will only be letterboxed if the content is running fullscreen.\n */\n Letterbox[\"Fullscreen\"] = \"fullscreen\";\n /**\n * The content will always be letterboxed.\n */\n Letterbox[\"On\"] = \"on\";\n})(Letterbox || (Letterbox = {}));\n/**\n * When the player is muted, this controls whether or not Ruffle will show a\n * \"click to unmute\" overlay on top of the movie.\n */\nexport var UnmuteOverlay;\n(function (UnmuteOverlay) {\n /**\n * Show an overlay explaining that the movie is muted.\n */\n UnmuteOverlay[\"Visible\"] = \"visible\";\n /**\n * Don't show an overlay and pretend that everything is fine.\n */\n UnmuteOverlay[\"Hidden\"] = \"hidden\";\n})(UnmuteOverlay || (UnmuteOverlay = {}));\n/**\n * Console logging level.\n */\nexport var LogLevel;\n(function (LogLevel) {\n LogLevel[\"Error\"] = \"error\";\n LogLevel[\"Warn\"] = \"warn\";\n LogLevel[\"Info\"] = \"info\";\n LogLevel[\"Debug\"] = \"debug\";\n LogLevel[\"Trace\"] = \"trace\";\n})(LogLevel || (LogLevel = {}));\n","var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nimport { loadRuffle } from \"./load-ruffle\";\nimport { ruffleShadowTemplate } from \"./shadow-template\";\nimport { lookupElement } from \"./register-element\";\nimport { AutoPlay, UnmuteOverlay, } from \"./load-options\";\nexport const FLASH_MIMETYPE = \"application/x-shockwave-flash\";\nexport const FUTURESPLASH_MIMETYPE = \"application/futuresplash\";\nexport const FLASH7_AND_8_MIMETYPE = \"application/x-shockwave-flash2-preview\";\nexport const FLASH_MOVIE_MIMETYPE = \"application/vnd.adobe.flash-movie\";\nexport const FLASH_ACTIVEX_CLASSID = \"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\";\nconst RUFFLE_ORIGIN = \"https://ruffle.rs\";\nconst DIMENSION_REGEX = /^\\s*(\\d+(\\.\\d+)?(%)?)/;\nvar PanicError;\n(function (PanicError) {\n PanicError[PanicError[\"Unknown\"] = 0] = \"Unknown\";\n PanicError[PanicError[\"FileProtocol\"] = 1] = \"FileProtocol\";\n PanicError[PanicError[\"JavascriptConfiguration\"] = 2] = \"JavascriptConfiguration\";\n PanicError[PanicError[\"JavascriptConflict\"] = 3] = \"JavascriptConflict\";\n PanicError[PanicError[\"WasmCors\"] = 4] = \"WasmCors\";\n PanicError[PanicError[\"WasmMimeType\"] = 5] = \"WasmMimeType\";\n PanicError[PanicError[\"WasmNotFound\"] = 6] = \"WasmNotFound\";\n})(PanicError || (PanicError = {}));\n/**\n * Converts arbitrary input to an easy to use record object.\n *\n * @param parameters Parameters to sanitize\n * @returns A sanitized map of param name to param value\n */\nfunction sanitizeParameters(parameters) {\n if (parameters === null || parameters === undefined) {\n return {};\n }\n if (!(parameters instanceof URLSearchParams)) {\n parameters = new URLSearchParams(parameters);\n }\n const output = {};\n for (const [key, value] of parameters) {\n // Every value must be type of string\n output[key] = value.toString();\n }\n return output;\n}\n/**\n * The ruffle player element that should be inserted onto the page.\n *\n * This element will represent the rendered and intractable flash movie.\n */\nexport class RufflePlayer extends HTMLElement {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n */\n constructor() {\n super();\n this.hasContextMenu = false;\n this.panicked = false;\n /**\n * Any configuration that should apply to this specific player.\n * This will be defaulted with any global configuration.\n */\n this.config = {};\n this.shadow = this.attachShadow({ mode: \"open\" });\n this.shadow.appendChild(ruffleShadowTemplate.content.cloneNode(true));\n this.dynamicStyles = (this.shadow.getElementById(\"dynamic_styles\"));\n this.container = this.shadow.getElementById(\"container\");\n this.playButton = this.shadow.getElementById(\"play_button\");\n if (this.playButton) {\n this.playButton.addEventListener(\"click\", this.playButtonClicked.bind(this));\n }\n this.unmuteOverlay = this.shadow.getElementById(\"unmute_overlay\");\n this.unmuteOverlay.addEventListener(\"click\", this.unmuteOverlayClicked.bind(this));\n this.contextMenuElement = this.shadow.getElementById(\"context-menu\");\n this.addEventListener(\"contextmenu\", this.showContextMenu.bind(this));\n window.addEventListener(\"click\", this.hideContextMenu.bind(this));\n this.instance = null;\n this.options = null;\n this.onFSCommand = null;\n this._trace_observer = null;\n this.ruffleConstructor = loadRuffle();\n this.lastActivePlayingState = false;\n this.setupPauseOnTabHidden();\n return this;\n }\n /**\n * Setup event listener to detect when tab is not active to pause instance playback.\n * this.instance.play() is called when the tab becomes visible only if the\n * the instance was not paused before tab became hidden.\n *\n * See:\n * https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API\n * @ignore\n * @internal\n */\n setupPauseOnTabHidden() {\n document.addEventListener(\"visibilitychange\", () => {\n if (!this.instance)\n return;\n // Tab just changed to be inactive. Record whether instance was playing.\n if (document.hidden) {\n this.lastActivePlayingState = this.instance.is_playing();\n this.instance.pause();\n }\n // Play only if instance was playing originally.\n if (!document.hidden && this.lastActivePlayingState === true) {\n this.instance.play();\n }\n }, false);\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n this.updateStyles();\n }\n /**\n * @ignore\n * @internal\n */\n static get observedAttributes() {\n return [\"width\", \"height\"];\n }\n /**\n * @ignore\n * @internal\n */\n attributeChangedCallback(name, _oldValue, _newValue) {\n if (name === \"width\" || name === \"height\") {\n this.updateStyles();\n }\n }\n /**\n * @ignore\n * @internal\n */\n disconnectedCallback() {\n if (this.instance) {\n this.instance.destroy();\n this.instance = null;\n console.log(\"Ruffle instance destroyed.\");\n }\n }\n /**\n * Updates the internal shadow DOM to reflect any set attributes from\n * this element.\n *\n * @protected\n */\n updateStyles() {\n if (this.dynamicStyles.sheet) {\n if (this.dynamicStyles.sheet.rules) {\n for (let i = 0; i < this.dynamicStyles.sheet.rules.length; i++) {\n this.dynamicStyles.sheet.deleteRule(i);\n }\n }\n const widthAttr = this.attributes.getNamedItem(\"width\");\n if (widthAttr !== undefined && widthAttr !== null) {\n const width = RufflePlayer.htmlDimensionToCssDimension(widthAttr.value);\n if (width !== null) {\n this.dynamicStyles.sheet.insertRule(`:host { width: ${width}; }`);\n }\n }\n const heightAttr = this.attributes.getNamedItem(\"height\");\n if (heightAttr !== undefined && heightAttr !== null) {\n const height = RufflePlayer.htmlDimensionToCssDimension(heightAttr.value);\n if (height !== null) {\n this.dynamicStyles.sheet.insertRule(`:host { height: ${height}; }`);\n }\n }\n }\n }\n /**\n * Determine if this element is the fallback content of another Ruffle\n * player.\n *\n * This heuristic assumes Ruffle objects will never use their fallback\n * content. If this changes, then this code also needs to change.\n *\n * @private\n */\n isUnusedFallbackObject() {\n let parent = this.parentNode;\n const element = lookupElement(\"ruffle-object\");\n if (element !== null) {\n while (parent != document && parent != null) {\n if (parent.nodeName === element.name) {\n return true;\n }\n parent = parent.parentNode;\n }\n }\n return false;\n }\n /**\n * Ensure a fresh Ruffle instance is ready on this player before continuing.\n *\n * @throws Any exceptions generated by loading Ruffle Core will be logged\n * and passed on.\n *\n * @private\n */\n ensureFreshInstance(config) {\n var _a;\n return __awaiter(this, void 0, void 0, function* () {\n if (this.instance) {\n this.instance.destroy();\n this.instance = null;\n console.log(\"Ruffle instance destroyed.\");\n }\n const ruffleConstructor = yield this.ruffleConstructor.catch((e) => {\n console.error(`Serious error loading Ruffle: ${e}`);\n // Serious duck typing. In error conditions, let's not make assumptions.\n if (window.location.protocol === \"file:\") {\n e.ruffleIndexError = PanicError.FileProtocol;\n }\n else {\n e.ruffleIndexError = PanicError.WasmNotFound;\n const message = String(e.message).toLowerCase();\n if (message.includes(\"mime\")) {\n e.ruffleIndexError = PanicError.WasmMimeType;\n }\n else if (message.includes(\"networkerror\") ||\n message.includes(\"failed to fetch\")) {\n e.ruffleIndexError = PanicError.WasmCors;\n }\n else if (!message.includes(\"magic\") &&\n (e.name === \"CompileError\" || e.name === \"TypeError\")) {\n e.ruffleIndexError = PanicError.JavascriptConflict;\n }\n }\n this.panic(e);\n throw e;\n });\n this.instance = new ruffleConstructor(this.container, this, config);\n console.log(\"New Ruffle instance created.\");\n // In Firefox, AudioContext.state is always \"suspended\" when the object has just been created.\n // It may change by itself to \"running\" some milliseconds later. So we need to wait a little\n // bit before checking if autoplay is supported and applying the instance config.\n if (this.audioState() !== \"running\") {\n this.container.style.visibility = \"hidden\";\n yield new Promise((resolve) => {\n window.setTimeout(() => {\n resolve();\n }, 200);\n });\n this.container.style.visibility = \"\";\n }\n const autoplay = Object.values(Object(AutoPlay)).includes(config.autoplay)\n ? config.autoplay\n : AutoPlay.Auto;\n const unmuteVisibility = Object.values(Object(UnmuteOverlay)).includes(config.unmuteOverlay)\n ? config.unmuteOverlay\n : UnmuteOverlay.Visible;\n if (autoplay == AutoPlay.On ||\n (autoplay == AutoPlay.Auto && this.audioState() === \"running\")) {\n this.play();\n if (this.audioState() !== \"running\") {\n this.unmuteOverlay.style.display = \"block\";\n // We need to mark each child as hidden or visible, as we want an overlay even if it's \"hidden\".\n // We need to undo this later if the config changed back to visible, but we already hid them.\n this.unmuteOverlay.childNodes.forEach((node) => {\n if (\"style\" in node) {\n const style = node.style;\n style.visibility =\n unmuteVisibility == UnmuteOverlay.Visible\n ? \"\"\n : \"hidden\";\n }\n });\n const audioContext = (_a = this.instance) === null || _a === void 0 ? void 0 : _a.audio_context();\n if (audioContext) {\n audioContext.onstatechange = () => {\n if (audioContext.state === \"running\") {\n this.unmuteOverlayClicked();\n }\n audioContext.onstatechange = null;\n };\n }\n }\n }\n else {\n this.playButton.style.display = \"block\";\n }\n });\n }\n /**\n * Loads a specified movie into this player.\n *\n * This will replace any existing movie that may be playing.\n *\n * @param options One of the following:\n * - A URL, passed as a string, which will load a URL with default options.\n * - A [[URLLoadOptions]] object, to load a URL with options.\n * - A [[DataLoadOptions]] object, to load data with options.\n *\n * The options will be defaulted by the [[config]] field, which itself\n * is defaulted by a global `window.RufflePlayer.config`.\n */\n load(options) {\n var _a, _b;\n return __awaiter(this, void 0, void 0, function* () {\n let optionsError = \"\";\n switch (typeof options) {\n case \"string\":\n options = { url: options };\n break;\n case \"object\":\n if (options === null) {\n optionsError = \"Argument 0 must be a string or object\";\n }\n else if (!(\"url\" in options) && !(\"data\" in options)) {\n optionsError =\n \"Argument 0 must contain a `url` or `data` key\";\n }\n else if (\"url\" in options &&\n typeof options.url !== \"string\") {\n optionsError = \"`url` must be a string\";\n }\n break;\n default:\n optionsError = \"Argument 0 must be a string or object\";\n break;\n }\n if (optionsError.length > 0) {\n const error = new TypeError(optionsError);\n error.ruffleIndexError = PanicError.JavascriptConfiguration;\n this.panic(error);\n throw error;\n }\n if (!this.isConnected || this.isUnusedFallbackObject()) {\n console.warn(\"Ignoring attempt to play a disconnected or suspended Ruffle element\");\n return;\n }\n try {\n const config = Object.assign(Object.assign(Object.assign({}, ((_b = (_a = window.RufflePlayer) === null || _a === void 0 ? void 0 : _a.config) !== null && _b !== void 0 ? _b : {})), this.config), options);\n // `allowScriptAccess` can only be set in `options`.\n config.allowScriptAccess = options.allowScriptAccess;\n this.options = options;\n this.hasContextMenu = config.contextMenu !== false;\n // Pre-emptively set background color of container while Ruffle/SWF loads.\n if (config.backgroundColor) {\n this.container.style.backgroundColor = config.backgroundColor;\n }\n yield this.ensureFreshInstance(config);\n if (\"url\" in options) {\n console.log(`Loading SWF file ${options.url}`);\n try {\n this.swfUrl = new URL(options.url, document.location.href).href;\n }\n catch (_c) {\n this.swfUrl = options.url;\n }\n const parameters = Object.assign(Object.assign({}, sanitizeParameters(options.url.substring(options.url.indexOf(\"?\")))), sanitizeParameters(options.parameters));\n this.instance.stream_from(options.url, parameters);\n }\n else if (\"data\" in options) {\n console.log(\"Loading SWF data\");\n this.instance.load_data(new Uint8Array(options.data), sanitizeParameters(options.parameters));\n }\n }\n catch (err) {\n console.error(`Serious error occurred loading SWF file: ${err}`);\n throw err;\n }\n });\n }\n playButtonClicked() {\n this.play();\n }\n /**\n * Plays or resumes the movie.\n */\n play() {\n if (this.instance) {\n this.instance.play();\n if (this.playButton) {\n this.playButton.style.display = \"none\";\n }\n }\n }\n /**\n * Checks if this player is allowed to be fullscreen by the browser.\n *\n * @returns True if you may call [[enterFullscreen]].\n */\n get fullscreenEnabled() {\n return !!(document.fullscreenEnabled || document.webkitFullscreenEnabled);\n }\n /**\n * Checks if this player is currently fullscreen inside the browser.\n *\n * @returns True if it is fullscreen.\n */\n get isFullscreen() {\n return ((document.fullscreenElement || document.webkitFullscreenElement) ===\n this);\n }\n /**\n * Requests the browser to make this player fullscreen.\n *\n * This is not guaranteed to succeed, please check [[fullscreenEnabled]] first.\n */\n enterFullscreen() {\n const options = {\n navigationUI: \"hide\",\n };\n if (this.requestFullscreen) {\n this.requestFullscreen(options);\n }\n else if (this.webkitRequestFullscreen) {\n this.webkitRequestFullscreen(options);\n }\n else if (this.webkitRequestFullScreen) {\n this.webkitRequestFullScreen(options);\n }\n }\n /**\n * Requests the browser to no longer make this player fullscreen.\n */\n exitFullscreen() {\n if (document.exitFullscreen) {\n document.exitFullscreen();\n }\n else if (document.webkitExitFullscreen) {\n document.webkitExitFullscreen();\n }\n else if (document.webkitCancelFullScreen) {\n document.webkitCancelFullScreen();\n }\n }\n contextMenuItems() {\n const items = [];\n if (this.fullscreenEnabled) {\n if (this.isFullscreen) {\n items.push({\n text: \"Exit fullscreen\",\n onClick: this.exitFullscreen.bind(this),\n });\n }\n else {\n items.push({\n text: \"Enter fullscreen\",\n onClick: this.enterFullscreen.bind(this),\n });\n }\n }\n items.push({\n text: `About Ruffle (nightly 2021-04-09)`,\n onClick() {\n window.open(RUFFLE_ORIGIN, \"_blank\");\n },\n separator: false,\n });\n return items;\n }\n showContextMenu(e) {\n e.preventDefault();\n if (!this.hasContextMenu) {\n return;\n }\n // Clear all context menu items.\n while (this.contextMenuElement.firstChild) {\n this.contextMenuElement.removeChild(this.contextMenuElement.firstChild);\n }\n // Populate context menu items.\n for (const { text, onClick, separator } of this.contextMenuItems()) {\n const menuItem = document.createElement(\"li\");\n menuItem.className = \"menu_item active\";\n menuItem.textContent = text;\n menuItem.addEventListener(\"click\", onClick);\n this.contextMenuElement.appendChild(menuItem);\n if (separator !== false) {\n const menuSeparator = document.createElement(\"li\");\n menuSeparator.className = \"menu_separator\";\n const hr = document.createElement(\"hr\");\n menuSeparator.appendChild(hr);\n this.contextMenuElement.appendChild(menuSeparator);\n }\n }\n // Place a context menu in the top-left corner, so\n // its `clientWidth` and `clientHeight` are not clamped.\n this.contextMenuElement.style.left = \"0\";\n this.contextMenuElement.style.top = \"0\";\n this.contextMenuElement.style.display = \"block\";\n const rect = this.getBoundingClientRect();\n const x = e.clientX - rect.x;\n const y = e.clientY - rect.y;\n const maxX = rect.width - this.contextMenuElement.clientWidth - 1;\n const maxY = rect.height - this.contextMenuElement.clientHeight - 1;\n this.contextMenuElement.style.left =\n Math.floor(Math.min(x, maxX)) + \"px\";\n this.contextMenuElement.style.top =\n Math.floor(Math.min(y, maxY)) + \"px\";\n }\n hideContextMenu() {\n this.contextMenuElement.style.display = \"none\";\n }\n /**\n * Pauses this player.\n *\n * No more frames, scripts or sounds will be executed.\n * This movie will be considered inactive and will not wake up until resumed.\n */\n pause() {\n if (this.instance) {\n this.instance.pause();\n if (this.playButton) {\n this.playButton.style.display = \"block\";\n }\n }\n }\n audioState() {\n if (this.instance) {\n const audioContext = this.instance.audio_context();\n return (audioContext && audioContext.state) || \"running\";\n }\n return \"suspended\";\n }\n unmuteOverlayClicked() {\n if (this.instance) {\n if (this.audioState() !== \"running\") {\n const audioContext = this.instance.audio_context();\n if (audioContext) {\n audioContext.resume();\n }\n }\n if (this.unmuteOverlay) {\n this.unmuteOverlay.style.display = \"none\";\n }\n }\n }\n /**\n * Copies attributes and children from another element to this player element.\n * Used by the polyfill elements, RuffleObject and RuffleEmbed.\n *\n * @param elem The element to copy all attributes from.\n *\n * @protected\n */\n copyElement(elem) {\n if (elem) {\n for (let i = 0; i < elem.attributes.length; i++) {\n const attrib = elem.attributes[i];\n if (attrib.specified) {\n // Issue 468: Chrome \"Click to Active Flash\" box stomps on title attribute\n if (attrib.name === \"title\" &&\n attrib.value === \"Adobe Flash Player\") {\n continue;\n }\n try {\n this.setAttribute(attrib.name, attrib.value);\n }\n catch (err) {\n // The embed may have invalid attributes, so handle these gracefully.\n console.warn(`Unable to set attribute ${attrib.name} on Ruffle instance`);\n }\n }\n }\n for (const node of Array.from(elem.children)) {\n this.appendChild(node);\n }\n }\n }\n /**\n * Converts a dimension attribute on an HTML embed/object element to a valid CSS dimension.\n * HTML element dimensions are unitless, but can also be percentages.\n * Add a 'px' unit unless the value is a percentage.\n * Returns null if this is not a valid dimension.\n *\n * @param attribute The attribute to convert\n *\n * @private\n */\n static htmlDimensionToCssDimension(attribute) {\n if (attribute) {\n const match = attribute.match(DIMENSION_REGEX);\n if (match) {\n let out = match[1];\n if (!match[3]) {\n // Unitless -- add px for CSS.\n out += \"px\";\n }\n return out;\n }\n }\n return null;\n }\n /**\n * When a movie presents a new callback through `ExternalInterface.addCallback`,\n * we are informed so that we can expose the method on any relevant DOM element.\n *\n * This should only be called by Ruffle itself and not by users.\n *\n * @param name The name of the callback that is now available.\n *\n * @internal\n * @ignore\n */\n onCallbackAvailable(name) {\n const instance = this.instance;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n this[name] = (...args) => {\n return instance === null || instance === void 0 ? void 0 : instance.call_exposed_callback(name, args);\n };\n }\n /**\n * Sets a trace observer on this flash player.\n *\n * The observer will be called, as a function, for each message that the playing movie will \"trace\" (output).\n *\n * @param observer The observer that will be called for each trace.\n */\n set traceObserver(observer) {\n var _a;\n (_a = this.instance) === null || _a === void 0 ? void 0 : _a.set_trace_observer(observer);\n }\n /**\n * Panics this specific player, forcefully destroying all resources and displays an error message to the user.\n *\n * This should be called when something went absolutely, incredibly and disastrously wrong and there is no chance\n * of recovery.\n *\n * Ruffle will attempt to isolate all damage to this specific player instance, but no guarantees can be made if there\n * was a core issue which triggered the panic. If Ruffle is unable to isolate the cause to a specific player, then\n * all players will panic and Ruffle will become \"poisoned\" - no more players will run on this page until it is\n * reloaded fresh.\n *\n * @param error The error, if any, that triggered this panic.\n */\n panic(error) {\n var _a;\n if (this.panicked) {\n // Only show the first major error, not any repeats - they aren't as important\n return;\n }\n this.panicked = true;\n if (error instanceof Error &&\n (error.name === \"AbortError\" ||\n error.message.includes(\"AbortError\"))) {\n // Firefox: Don't display the panic screen if the user leaves the page while something is still loading\n return;\n }\n const errorIndex = (_a = error === null || error === void 0 ? void 0 : error.ruffleIndexError) !== null && _a !== void 0 ? _a : PanicError.Unknown;\n const errorArray = Object.assign([], {\n stackIndex: -1,\n });\n errorArray.push(\"# Error Info\\n\");\n if (error instanceof Error) {\n errorArray.push(`Error name: ${error.name}\\n`);\n errorArray.push(`Error message: ${error.message}\\n`);\n if (error.stack) {\n const stackIndex = errorArray.push(`Error stack:\\n\\`\\`\\`\\n${error.stack}\\n\\`\\`\\`\\n`) - 1;\n errorArray.stackIndex = stackIndex;\n }\n }\n else {\n errorArray.push(`Error: ${error}\\n`);\n }\n errorArray.push(\"\\n# Player Info\\n\");\n errorArray.push(this.debugPlayerInfo());\n errorArray.push(\"\\n# Page Info\\n\");\n errorArray.push(`Page URL: ${document.location.href}\\n`);\n if (this.swfUrl)\n errorArray.push(`SWF URL: ${this.swfUrl}\\n`);\n errorArray.push(\"\\n# Browser Info\\n\");\n errorArray.push(`Useragent: ${window.navigator.userAgent}\\n`);\n errorArray.push(`OS: ${window.navigator.platform}\\n`);\n errorArray.push(\"\\n# Ruffle Info\\n\");\n errorArray.push(`Version: 0.1.0\\n`);\n errorArray.push(`Name: nightly 2021-04-09\\n`);\n errorArray.push(`Channel: nightly\\n`);\n errorArray.push(`Built: 2021-04-09T00:39:28.452Z\\n`);\n errorArray.push(`Commit: ed6fe86e31d6dbef47aebdef71a95ddfb1ca6172\\n`);\n const errorText = errorArray.join(\"\");\n // Remove query params for the issue title.\n const pageUrl = document.location.href.split(/[?#]/)[0];\n const issueTitle = `Error on ${pageUrl}`;\n let issueLink = `https://github.com/ruffle-rs/ruffle/issues/new?title=${encodeURIComponent(issueTitle)}&body=`;\n let issueBody = encodeURIComponent(errorText);\n if (errorArray.stackIndex > -1 &&\n String(issueLink + issueBody).length > 8195) {\n // Strip the stack error from the array when the produced URL is way too long.\n // This should prevent \"414 Request-URI Too Large\" errors on Github.\n errorArray[errorArray.stackIndex] = null;\n issueBody = encodeURIComponent(errorArray.join(\"\"));\n }\n issueLink += issueBody;\n // Clears out any existing content (ie play button or canvas) and replaces it with the error screen\n let errorBody, errorFooter;\n switch (errorIndex) {\n case PanicError.FileProtocol:\n // General error: Running on the `file:` protocol\n errorBody = `\n
It appears you are running Ruffle on the \"file:\" protocol.
\n
This doesn't work as browsers block many features from working for security reasons.
\n
Instead, we invite you to setup a local server or either use the web demo or the desktop application.
\n `;\n const viewDetails = (this.container.querySelector(\"#panic-view-details\"));\n if (viewDetails) {\n viewDetails.onclick = () => {\n const panicBody = (this.container.querySelector(\"#panic-body\"));\n panicBody.classList.add(\"details\");\n panicBody.innerHTML = ``;\n return false;\n };\n }\n // Do this last, just in case it causes any cascading issues.\n if (this.instance) {\n this.instance.destroy();\n this.instance = null;\n }\n }\n displayUnsupportedMessage() {\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n // TODO: Change link to https://ruffle.rs/faq or similar\n // TODO: Pause content until message is dismissed\n div.innerHTML = `
\n
Flash Player has been removed from browsers in 2021.
\n
This content is not yet supported by the Ruffle emulator and will likely not run as intended.
`;\n this.container.prepend(div);\n const button = div.querySelector(\"#run-anyway-btn\");\n button.onclick = () => {\n div.parentNode.removeChild(div);\n };\n }\n displayMessage(message) {\n // Show a dismissible message in front of the player\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n div.innerHTML = `
\n
${message}
\n
\n \n
\n
`;\n this.container.prepend(div);\n (this.container.querySelector(\"#continue-btn\")).onclick = () => {\n div.parentNode.removeChild(div);\n };\n }\n debugPlayerInfo() {\n var _a, _b;\n return `Allows script access: ${(_b = (_a = this.options) === null || _a === void 0 ? void 0 : _a.allowScriptAccess) !== null && _b !== void 0 ? _b : false}\\n`;\n }\n}\n/**\n * Returns whether a SWF file can call JavaScript code in the surrounding HTML file.\n *\n * @param access The value of the `allowScriptAccess` attribute.\n * @param url The URL of the SWF file.\n * @returns True if script access is allowed.\n */\nexport function isScriptAccessAllowed(access, url) {\n if (!access) {\n access = \"sameDomain\";\n }\n switch (access.toLowerCase()) {\n case \"always\":\n return true;\n case \"never\":\n return false;\n case \"samedomain\":\n default:\n try {\n return (new URL(window.location.href).origin ===\n new URL(url, window.location.href).origin);\n }\n catch (_a) {\n return false;\n }\n }\n}\n/**\n * Returns whether the given filename ends in a known flash extension.\n *\n * @param filename The filename to test.\n * @returns True if the filename is a flash movie (swf or spl).\n */\nexport function isSwfFilename(filename) {\n if (filename) {\n let pathname = \"\";\n try {\n // A base URL is required if `filename` is a relative URL, but we don't need to detect the real URL origin.\n pathname = new URL(filename, RUFFLE_ORIGIN).pathname;\n }\n catch (err) {\n // Some invalid filenames, like `///`, could raise a TypeError. Let's fail silently in this situation.\n }\n if (pathname && pathname.length >= 4) {\n const extension = pathname.slice(-4).toLowerCase();\n if (extension === \".swf\" || extension === \".spl\") {\n return true;\n }\n }\n }\n return false;\n}\n","import { FLASH_MIMETYPE, FUTURESPLASH_MIMETYPE, FLASH7_AND_8_MIMETYPE, FLASH_MOVIE_MIMETYPE, isScriptAccessAllowed, isSwfFilename, RufflePlayer, } from \"./ruffle-player\";\nimport { registerElement } from \"./register-element\";\n/**\n * A polyfill html element.\n *\n * This specific class tries to polyfill existing `