better default pleroma shadows, matches original borders more closely

This commit is contained in:
Henry Jameson 2018-11-21 21:32:51 +03:00
parent de88cfb94d
commit 017fa60a82

View file

@ -260,34 +260,34 @@ const generateRadii = (input) => {
const generateShadows = (input) => {
const buttonInsetFakeBorders = [{
x: 0,
y: 101,
y: 1,
blur: 0,
spread: -100,
spread: 0,
color: '#FFFFFF',
alpha: 0.2,
inset: true
}, {
x: 0,
y: -101,
y: -1,
blur: 0,
spread: -100,
spread: 0,
color: '#000000',
alpha: 0.2,
inset: true
}]
const inputInsetFakeBorders = [{
x: 0,
y: 101,
y: 1,
blur: 0,
spread: -100,
spread: 0,
color: '#000000',
alpha: 0.2,
inset: true
}, {
x: 0,
y: -101,
y: -1,
blur: 0,
spread: -100,
spread: 0,
color: '#FFFFFF',
alpha: 0.3,
inset: true
@ -334,7 +334,7 @@ const generateShadows = (input) => {
color: '--faint',
alpha: 1
}, ...buttonInsetFakeBorders],
input: [{
input: [...inputInsetFakeBorders, {
x: 0,
y: 0,
blur: 2,
@ -342,7 +342,7 @@ const generateShadows = (input) => {
spread: 0,
color: '#000000',
alpha: 1
}, ...inputInsetFakeBorders],
}],
...(input.shadows || {})
}