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Henry Jameson 2020-01-19 20:59:54 +02:00
parent f77d675434
commit 62343f6099

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@ -1,7 +1,42 @@
import { convert, brightness, contrastRatio } from 'chromatism'
import { alphaBlend, alphaBlendLayers, getTextColor, mixrgb } from '../color_convert/color_convert.js'
/*
* # What's all this?
* Here be theme engine for pleromafe. All of this supposed to ease look
* and feel customization, making widget styles and make developer's life
* easier when it comes to supporting themes. Like many other theme systems
* it operates on color definitions, or "slots" - for example you define
* "button" color slot and then in UI component Button's CSS you refer to
* it as a CSS3 Variable.
*
* Some applications allow you to customize colors for certain things.
* Some UI toolkits allow you to define colors for each type of widget.
* Most of them are pretty barebones and have no assistance for common
* problems and cases, and in general themes themselves are very hard to
* maintain in all aspects. This theme engine tries to solve all of the
* common problems with themes.
*
* You don't have redefine several similar colors if you just want to
* change one color - all color slots are derived from other ones, so you
* can have at least one or two "basic" colors defined and have all other
* components inherit and modify basic ones.
*
* You don't have to test contrast ratio for colors or pick text color for
* each element even if you have light-on-dark elements in dark-on-light
* theme.
*
* You don't have to maintain order of code for inheriting slots from othet
* slots - dependency graph resolving does it for you.
*/
/* This indicates that this version of code outputs similar theme data and
* should be incremented if output changes - for instance if getTextColor
* function changes and older themes no longer render text colors as
* author intended previously.
*/
export const CURRENT_VERSION = 3
/* This is a definition of all layer combinations
* each key is a topmost layer, each value represents layer underneath
* this is essentially a simplified tree
@ -25,6 +60,9 @@ export const LAYERS = {
poll: 'bg'
}
/* By default opacity slots have 1 as default opacity
* this allows redefining it to something else
*/
export const DEFAULT_OPACITY = {
alert: 0.5,
input: 0.5,
@ -32,6 +70,44 @@ export const DEFAULT_OPACITY = {
underlay: 0.15
}
/** SUBJECT TO CHANGE IN THE FUTURE, this is all beta
* Color and opacity slots definitions. Each key represents a slot.
*
* Short-hands:
* String beginning with `--` - value after dashes treated as sole
* dependency - i.e. `--value` equivalent to { depends: ['value']}
* String beginning with `#` - value would be treated as solid color
* defined in hexadecimal representation (i.e. #FFFFFF) and will be
* used as default. `#FFFFFF` is equivalent to { default: '#FFFFFF'}
*
* Full definition:
* @property {String[]} depends - color slot names this color depends ones.
* cyclic dependencies are supported to some extent but not recommended.
* @property {String} [opacity] - opacity slot used by this color slot.
* opacity is inherited from parents. To break inheritance graph use null
* @property {Number} [priority] - EXPERIMENTAL. used to pre-sort slots so
* that slots with higher priority come earlier
* @property {Function(mod, ...colors)} [color] - function that will be
* used to determine the color. By default it just copies first color in
* dependency list.
* @argument {Number} mod - `1` (light-on-dark) or `-1` (dark-on-light)
* depending on background color (for textColor)/given color.
* @argument {...Object} deps - each argument after mod represents each
* color from `depends` array. All colors take user customizations into
* account and represented by { r, g, b } objects.
* @returns {Object} resulting color, should be in { r, g, b } form
*
* @property {Boolean|String} [textColor] - true to mark color slot as text
* color. This enables automatic text color generation for the slot. Use
* 'preserve' string if you don't want text color to fall back to
* black/white. Use 'bw' to only ever use black or white. This also makes
* following properties required:
* @property {String} [layer] - which layer the text sit on top on - used
* to account for transparency in text color calculation
* layer is inherited from parents. To break inheritance graph use null
* @property {String} [variant] - which color slot is background (same as
* above, used to account for transparency)
*/
export const SLOT_INHERITANCE = {
bg: {
depends: [],
@ -456,6 +532,16 @@ const getDependencies = (key, inheritance) => {
}
}
/**
* Sorts inheritance object topologically - dependant slots come after
* dependencies
*
* @property {Object} inheritance - object defining the nodes
* @property {Function} getDeps - function that returns dependencies for
* given value and inheritance object.
* @returns {String[]} keys of inheritance object, sorted in topological
* order
*/
export const topoSort = (
inheritance = SLOT_INHERITANCE,
getDeps = getDependencies
@ -496,6 +582,11 @@ export const topoSort = (
return output
}
/**
* retrieves opacity slot for given slot. This goes up the depenency graph
* to find which parent has opacity slot defined for it.
* TODO refactor this
*/
export const getOpacitySlot = (
v,
inheritance = SLOT_INHERITANCE,
@ -526,6 +617,13 @@ export const getOpacitySlot = (
}
}
/**
* retrieves layer slot for given slot. This goes up the depenency graph
* to find which parent has opacity slot defined for it.
* this is basically copypaste of getOpacitySlot except it checks if key is
* in LAYERS
* TODO refactor this
*/
export const getLayerSlot = (
k,
v,
@ -558,12 +656,19 @@ export const getLayerSlot = (
}
}
/**
* topologically sorted SLOT_INHERITANCE + additional priority sort
*/
export const SLOT_ORDERED = topoSort(
Object.entries(SLOT_INHERITANCE)
.sort(([aK, aV], [bK, bV]) => ((aV && aV.priority) || 0) - ((bV && bV.priority) || 0))
.reduce((acc, [k, v]) => ({ ...acc, [k]: v }), {})
)
/**
* Dictionary where keys are color slots and values are opacity associated
* with them
*/
export const SLOTS_OPACITIES_DICT = Object.entries(SLOT_INHERITANCE).reduce((acc, [k, v]) => {
const opacity = getOpacitySlot(v, SLOT_INHERITANCE, getDependencies)
if (opacity) {
@ -573,6 +678,10 @@ export const SLOTS_OPACITIES_DICT = Object.entries(SLOT_INHERITANCE).reduce((acc
}
}, {})
/**
* All opacity slots used in color slots, their default values and affected
* color slots.
*/
export const OPACITIES = Object.entries(SLOT_INHERITANCE).reduce((acc, [k, v]) => {
const opacity = getOpacitySlot(v, SLOT_INHERITANCE, getDependencies)
if (opacity) {
@ -588,6 +697,10 @@ export const OPACITIES = Object.entries(SLOT_INHERITANCE).reduce((acc, [k, v]) =
}
}, {})
/**
* THE function you want to use. Takes provided colors and opacities, mod
* value and uses inheritance data to figure out color needed for the slot.
*/
export const getColors = (sourceColors, sourceOpacity, mod) => SLOT_ORDERED.reduce(({ colors, opacity }, key) => {
const value = SLOT_INHERITANCE[key]
const isObject = typeof value === 'object'